The Bush Mod is, in a nutshell, a work in progress mod makes sh*t make sense in CoH with secondary goals of having bigger battles with some slight realism and fair game-play in mind. This mod was specifically designed for ALL players to easily transition into. Read more to find out more!

Post news Report RSS Playtest Version Released!

Experimental Bush Mod Version 0.0.1 is released. Be sure to read the description here and on the download page.

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I have decided to upload the V0.0.1 play test of the Bush Mod for sharing purposes. Be sure to download the unpacked version, as the .sga archives were packed incorrectly in the other one. Please leave feedback if you download!

General things to expect:
Increased ranges on infantry, vehicles and weapon crews(Except mortar, MG, and howitzer)
Tank ranges reflect real-life counterparts(Not TOTALLY realistic, but.. just a bit more)
Calliopes can fire their main guns like from V1.0 of original CoH
Pershings and Tigers can be called in twice for 2 at a time
US Airborne drop from planes
Fallschirmjagers can reinforce via paradrop(Next version there will be Brit Commando and FJ paradrop ability)
ALL factions can build trenches and tank traps(Panzer Grenadiers also get wire and sandbags by default)
All popcap is changed to reflect unit size(M4 Shermans are 5 pop, Flaks are 3, Snipers are 1)
Panzer Elite has their scrapped Panzer IV Ausf. F
US Infantry doc gets a Sherman Jumbo
Stormtroopers come with every call-in for Blitz
Grenadiers and Volks are switched, Volks are the actual well-trained Volksgrenadiers instead of volunteers/militia
Tank and vehicle MGs work mostly like actual MGs
Squad sizes are increased
New gamemodes (Dev Testing or Quickstart recommended)
Weapon properties changed
General gameplay similar to vCoH but basically on a larger scale
Maybe more?

Head right over to HERE

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