In the wake of despair left by Stronghold 3, I have decided that it is time for a few good SH2 mods, since this is an area which is sorely lacking. Imperium Condita is a roman modification of Stronghold 2. This mod will include: Better textures and graphics Historical military units New historical music Historical factions Changed game mechanics (i.e. Honor becomes Glory) Different voice acting (eventually) A new campaign New maps And much more on the way. I understand that SH2 is an older game, but it is still loved by many, and it has great bones for modders. This is an experiment to see whether the gaming community is interested in SH2 mods anymore. Feedback is greatly appreciated.

Post news Report RSS April Update

First update of 2016! (yes, I'm aware of how late it is)

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Greetings fellow gamers.


It's been a long time since I posted an official update, and we've got a lot of ground to cover, so lets start with the basics. First off, thank you to everyone who wished me a speedy recovery. I certainly lost some motivation while trying to (literally) get back on my feet, but I'm now firmly back in the mod making mood.


So to answer that burning question that you all have on the tips of your tongues, no the mod isn't ready, and no, I unfortunately don't have a release date yet. However, I am hopeful for this year. (and that's all the info I can share at the time)


Secondly, where am I with the mod? What's been done? How far are you? In this, I have some good news.


Textures:

Animals are almost finished. Buildings are progressing steadily. Military units are almost done, and only minor tweaking is being done to the terrain. Overall, the textures of the game are roughly at 65-70% (ish) completed. Rejoice, my friends!


UI:

Still chipping away at the UI, and I have been toying with different ideas and schemes for the mod. Overall, not a ton of progress, but still working on it. Things will definitely start flying once the campaign is finished.


Animations/Models:

As stated previously, this is an ever evolving process, swapping out models and animations. Not a whole lot has been done here, either.


Music/SFX:

A grand total of 4 pieces have been completed for the OST of the mod. This may not sound like much, but its actually really good news. The SFX are still a work in progress, but I will most definitely be tackling those in the near future.


Maps:

So maps have never been my strong point in the game. Mainly because they take so long to create. However, I have been VERY busy in this area as of late. Currently, (this number may change as time goes on) I'm planning to have about 16 sieges, 12 skirmish maps, and a whole host of freebuild/warcustom maps. Thus far, I have 8 sieges, and 10 skirmish maps under construction. (in various stages of development) Not to mention 2 out of the 12 campaign missions started. I still have a lot of work ahead of me in this area, but you can take comfort in the fact that I am making steady progress. Hopefully you guys have been looking at the pictures I post.

So, in summary. A decent amount of progress has been made over the last several months. I know it must feel like an eternity to you guys, and believe me, I want this mod out as badly as you do. I can't wait to see what you all can create. However, I'm still going to work on this by myself. I've decided to do this for a number of reasons, but the most prevalent one is this. I know what I want, and it's easiest for me to work on the mod if its by myself. That being said, I really do appreciate your offers of help.



So, once again, I leave you all with this. I am a man of my word, and you have my word that this mod will be released. I don't know how much longer it will take, but my word is my bond.



As always, your faithful servant:

Ghost Phoenix


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Danny777
Danny777 - - 75 comments

thank you man! keep up the good work!

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jagdtiger44
jagdtiger44 - - 82 comments

nice to hear

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Guest
Guest - - 690,888 comments

Hey i really want to download this mod, but i couldn't find the files. Can you tell me where can i find them?

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