This project is a gameplay refinement and extensive level pack for Sonic Generations to make it fit within the Sonic Adventure theme. There will eventually be 7 levels, both modern and classic. The first level is done, and the second level is in production now! Progress is slow but steady.
Finally! Just in time for this year's annual Hacking Contest, the second demo of SA: Gens! This is a 3 level demo and has: - Emerald Coast (Patched and updated!) - Mystic Ruins - Windy Valley - New boost drain
Finally! Just in time for this year's annual Hacking Contest, the second demo of SA: Gens!
This is a 3 level demo and has:
- Emerald Coast (Patched and updated!)
- Mystic Ruins
- Windy Valley
- New boost drain
A patch is planned to add GIA to Mystic Ruins / Windy Valley. I tried very hard to get advanced lighting in time for the demo but unfortunately it just couldn't happen in time. It should be out within a week or two of this demo release.
Many of you will be glad to know that Modern Sonic's boost drain has been slowed down a little bit. It still isn't anywhere near the original game's level but you *can* boost for very long stretches if you keep one principle in mind: Get the rings! There are rings practically everywhere, and in large clusters. You can boost continuously as long as you get rings.
We hope you'll continue to follow the development of this project and keep recording your playthroughs so we can patch and upgrade the levels to make them more engaging! Have fun!