Strategically Integrated Coalition Of Nations (SICON) Command mod aims to mix the Movie universe with the Roughnecks: A Starship Troopers Chronicles universe.

Description

Strategically Integrated Coalition Of Nations (SICON) Command mod Version 2.7.7c adds new MI units and improves existing units ### This mod will require the Lava DLC. ###

Preview
SICON v2.7.7c
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deathtrooper900
deathtrooper900 - - 780 comments

So I suppose the next order of business is making SICON versions of all the new challenges and the Merc Campaign, or did I miss those?

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MosquitoPR Author
MosquitoPR - - 86 comments

I haven't edited any of the new missions yet, been focusing on my own missions.
I played through them without the mod when it first came out, I probably will go back through them and play with the mod before I tweak them.

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georgewolfbite
georgewolfbite - - 43 comments

I did a review but wasnt sure which one you checked and i absolutely love your mod. So heres my copy/paste.
Wonderful mod you have made i love it. I hated having to port over wolfbites sandbox every update and you have way more than i could have ever imagined for such a small game. Thank you for your hardwork and dedication. My only question is though why do the engineers have a ton of stuff to contruct in their construction tab in the editor but you can only make some of it in all of the missions? Im afraid i see no tech restrictions for those missions but still can only make those structures and units like the APCs by using console commands.

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MosquitoPR Author
MosquitoPR - - 86 comments

Thank you, I hadn't heard of Wolfbites mod before. I must have missed that one when everyone was tweaking the game. I'm glad that people are enjoying the mod, means it isn't too much hassle to use.

Most likely, that specific mission has a custom unit list (rather than allowing all) or has disabled production complete. You can find out by opening the mission in the editor and looking in the "Settings" tab.

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georgewolfbite
georgewolfbite - - 43 comments

Yeah Wolfs Sandbox Mod its like the 3rd or 4th mod on the MODDB website. But it died quickly because of all the updates, i have too many kids to deal with that lol. However i will look into that, didnt even see the editor button in the main menu ive been ignorantly just hitting play and not looking around lmao.

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georgewolfbite
georgewolfbite - - 43 comments

So i found what you are talking about, when i set it to custom it does enable me building your custom buildings. But it still doesnt let me construct "Base Structures" I still can only construct Sensor Arrays. I double checked the triggers and the settings too. But its so weird because i know for a fact in custom scenario missions i can make these structures.
EDIT: So it DOES work. But for some reason very few and certain missions only do not allow you to build the foundations and stalwart defense no matter what you allow in the editor. Tried going into the UNITS file and looking for any discrepancy but found nothing. But thank you for your help im still happy :))))))

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MosquitoPR Author
MosquitoPR - - 86 comments

I'd be interested to have a look at which mission this is happening on, what is the missions name?

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georgewolfbite
georgewolfbite - - 43 comments

It is the begining mission on klendathu and like 4 other campaign missions. Im replaying the campaign tonight so every mission i run accross that it does that ill be sure to post back to you for!

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MosquitoPR Author
MosquitoPR - - 86 comments

Most of the default campaign missions has either:
1. Deployable Unit Types set to Custom
2. productionDisabled set to 1

You can find these in the Settings tab in the editor.
This is the main thing that I changed in the SICON versions of Kwalasha Campaign. I didn't edit some missions, as there was either no pavement area to build on or the mission was focused on clearing underground tunnels/sewers and didn't make sense to build.

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georgewolfbite
georgewolfbite - - 43 comments

I made sure to enable all of it like on the "Special Klendathu" Tutorial mission. I know my settings are changed because the army color is red now for my units still and i can build everything EXCEPT for the Foundations, Advanced Foundations, Fleet Beacon (I added your FC fleet beacon to build category because i love it!) However any other map i can build these. Sometimes when i re-open the map it says its set back to custom but i recheck "All" Enabled and made sure production is enabled and i still cant build certain buildings in just this mission. I am just absolutely stumped.

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MosquitoPR Author
MosquitoPR - - 86 comments

It looks like it is the "productionDisabled set to 1" that is the problem. The foundations/Uplink Array have a transport value, which means they are treated as Production units.

For now, just set the productionDisabled to 0, then you can build everything. I'll remove these values for future updates.

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georgewolfbite
georgewolfbite - - 43 comments

Yeah i already set it to 0. I can provide you with a copy of the map i edited to show you as well. Once i find something i set my mind on solving it. And its driving me nuts that i cant figure this out. It is definitely set to 0, i double checked there is no disable tags set to 1 the extra stuff gets added in like buildings that shouldnt be built can be built now but some still wont show up in the command bar in only certain missions even when production is enabled through the editor. Its like like 3 missions that do this. The rest work great.

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georgewolfbite
georgewolfbite - - 43 comments

So i finally found it! What was stopping me is certain levels have a trigger i overlooked for Initializing at the very bottom hidden in with some random ones. It was called "Feature Deployment" and "Feature Transportation" and apparently these levels specifically have these triggers to prevent building at all but when you enable all its like trying to divide by 0. So the game gives you some structures but not all even though all are enabled.

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MosquitoPR Author
MosquitoPR - - 86 comments

Ah I forgot about those triggers too. Nice find.

I've uploaded 2.7.7e, that should fix the issue without having to worry about those as much. You will still need to enable Production to allow units to be spawned once the foundations are built.

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georgewolfbite
georgewolfbite - - 43 comments

I appreciate you i already went ahead and removed all those hidden triggers. Although i can not wait to see what else you bring to this amazing mod! Also i think i joined the wrong discord where can i find the link to your discord so i dont have to blow up your comments section lmao

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MosquitoPR Author
MosquitoPR - - 86 comments

This is the link to Lionstein's Discord: Discord.gg

Most of the map creators are there, as its a place to talk about ideas before they publish it to the workshop.

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