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Post news Report RSS Runner's Doom 3 v2.2 released

Runner's Doom 3 v2.2 is released. CVar"RN_Use_UnlockKeyCodes" and some.

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Runner's Doom 3 is now in version 2.2.

v2.2
Added "RN_Use_UnlockKeyCodes" to CVars. Turning on this setting unlocks all doors and cabinets that require a key code, except those that are important to the scenario progression (such as the code to advance monorail). This CVar will free you from the frustration of forgetting to pick up some PDAs on RoE campaign. :)
KeyCode 0

Added "Stalker" to Maggot's role. Maggots with this role closes the distance at an alarming rate, but is frightened when attacked.
Maggots with the role of "Roamer" now eject projectiles. It would make you want to kill them. :D
Flaming Zombies now attack in rapid succession and while walking.
Further fixes to the issue of ZSecs firing upon death.
Fixed a issue where Zombie Commando Chaingun would take a long time to move to the designated location when having a role of "Tough".


Older updates info:

v2.1.4
Fixed a bug that prevented some items from being acquired.
Fixed a bug that caused the AI to stop when a zombie was revived.
Fixed an issue where "Random Encounters" spawned enemies outside the range of the AAS, causing them to float in mid-air.
Changed the sound of Machinegun's secondary shot.
Changed the sound of Plasmagun's primary shot.
Fixed teleportation sound also changes when CustomFX is turned on for Wraith.
Added "Tough" to the Wraith role. Wraiths with this role have increased health, and have different conditions for activating teleportation.
Changed Sentry to not be hostile to players.
Fixed an issue with ZSecs continuing to fire upon death.

v2.1.3
Fixed Imp(Leaper) movement.
Added "RN_Use_SuperShotgunOnVanillaMaps" to CVars to enable/disable Double barrel shotgun on Vanilla maps.
Added "Tough" role to Pinky. It is very tough, but runs away when being attacked.
In map "le_enpro1", the long speech of Dr. Meyers before getting the SSD can now be omitted.
In map "le_enpro2", Dr. Meyers' long speech before using Grabber can now be omitted.
In map "le_enpro2", the movement speed of the lift after using Grabber was increased.
In map "le_exis1", it is now possible to proceed without listening to Dr. Meyers' long talk.
In map "le_exis2", it is now possible to get on the teleporter without listening to Dr. Meyers' long talk.
Dr. Meyers... :)

v2.1.2
Fixed a bug in Delta1 that made the map unreachable when operating the elevator panel.
Fixed a problem in the BFG Edition where if you started the Lost Mission in the middle of the mission, you did not have Grabber.
Zombie and Zombie Fat now attack more quickly and while walking.
Fixed Zombie Commando Chaingun taking a long time to move to the designated location when it appears.
Fixed Lost Souls' behavior was different between Doom3 (2004) and BFG Edition. Lost Souls now warp.
Fixed problem with Imp not dodging at an angle.

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