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Post news Report RSS Runner's Doom 3 v1.6 released

Runner's Doom 3 v1.6 is released. BFG (and Sabaoth) Update.

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1.6.1:
Added a note to "Install and Editing.txt" on how to increase the number of enemies.
Removed Splash Damage from Imps' Projectiles.
Plasmagun's AutoShoot no longer misses against a moving opponent.
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Runner's Doom 3 is now version 1.6.

For original Doom 3(2004): Moddb.com

For BFG edition: Moddb.com

Changes:
Fixed a bug that Armor was not recovered from attacks with Chainsaw.
The amount of Armor recovered from an attack with Chainsaw was increased from 1 to 2.
Fixed a bug that caused cinematics to start on its own in Enpro when Random Encounter was turned on.
Made the particles at the time of Cherubs explosion a little easier to see.
Reduced the amount of smoke in Revenants' rockets.
Decreased default spreads for Shotgun and Double Barrel Shotgun.
Adjusted the maximum number of ammunition that can be carried by the Original Edition(2004) to be the same as the BFG Edition.
When a new map is opened in the console, the player now owns a PDA.
The specifications of the BFG were significantly changed. It became a far more powerful weapon than anything else.
Sabaoth has been greatly enhanced.

New BFG:
The charge function was removed.
Only one BFG projectile can exist at a time. Also, it can only exist for 30 seconds.
The BFG projectile floats in place after some progress and continues to deal 275 damage per second to all non-player entities within its light reach (2048 units).


Things are F'ed up. What do I do?
newbfg 00


Answer; Big F.
newbfg 02


New Sabaoth:


This update contains scripts update, so you will fail to load your save data after updating.
Please use console commands to revert your game condition.
If other issues occurred by update, please tell me about it for support.

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