Runner's Doom 3 is now version 1.5.7.
Some map changes and Cherubs. Finally I came up with a way to utilize Cherubs, so I implemented it.
For original Doom 3(2004): Moddb.com
For BFG edition: Moddb.com
Changes:
(Original Doom 3(2004) users only)Fixed a bug that the screen flickers during fists regeneration.
The time available for outdoor activity was increased from 30 to 90 seconds.
Jumping from a certain height is no longer damaging.
Jumping from a considerable height became a certain death.
A platform was placed up to the Maintenance Room on map mc_underground.
Tripled the speed of movement of the lift on map commoutside.
You no longer take damage if you are on a lift line on map commoutside.
The floors behind the door with passcode are no longer dropping on map cpu.
The bridge was placed at the location where the crane is located on map caverns1.
Wraiths now dodge in the midst of vanishing.
Cherubs no longer attack. Instead, they now explode when they are attacked.
My good Cherubs.
You call me mama? haha
Oh sh-
Map Changes:
On map mc_underground.
Platform to Maintenance Room.
On map cpu.
Personally, I think this is the most annoying location on any Doom3 maps.
On map caverns1.
I can't say this bridge is very pretty, but at least it's safer than nothing.
This update contains scripts update, so you will fail to load your save data after updating.
Please use console commands to revert your game condition.
If other issues occurred by update, please tell me about it for support.