Runner's Doom 3 is now version 1.5.6.
Muzzle Flash and things.
For original Doom 3(2004): Moddb.com
For BFG edition: Moddb.com
Changes:
Fixed a bug where loading a new Map the same number of times would produce the same result.
At close range, Maggot now prioritizes attack over dodge.
Reduced the amount of smoke in Cacodemons' Projectile.
Fixed a bug that caused Zombie Chaingun Commandos to behave differently than expected.
Hellknights now throw three projectiles while walking.
Hellknights projectiles are now easier to shoot down.
Muzzle Flash now casts a shadow.
Added "Muzzle Flash" feature to weapons. It is off by default. The feature is enabled by adding "set runners_muzzleflash 1" to "autoexec.cfg".
Taken with Doom3BFG.exe. You can see the shadow coming down from the Muzzle Flash:
...Why is the default BFG Edition without Muzzle Flash? :(
This update contains scripts update, so you will fail to load your save data after updating.
Please use console commands to revert your game condition.
If other issues occurred by update, please tell me about it for support.