This mod is a total overhaul of the AI. It covers a wider range of difficulties than vanilla, all of which play in a more humanlike fashion than their vanilla counterparts.

Report RSS Version 4.35.0 released

Fixes and improvements to minesweeper builds with inclusion in naval as well.

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  • Uber properly handles the overlap between Investigator and Guardian for mine detection
  • Better spread of unit types between platoons
  • Put Sparks back in the Fast squad
  • Uber is more accurate in checking its AA needs when a shared army has MLA and Legion Commanders
  • Fixed my most embarrassing error so far as I found factories were being counted in combat fabber checks
  • Silver, Gold, Platinum and Uber minesweeper ratios changed in light of this bug but may need more work
  • All difficulties understand that land scouts can see mines
  • Gold will use the Guardian more often
  • Bronze, Silver will build the Barnacle and Remora
  • Gold, Platinum and Uber will build the Barnacle and Remora to detect mines
  • Uber correctly searches from the perimeter inwards when looking to place Laser Turrets to defend MEX
  • Allow Uber more freedom to use Catapults for base defence
  • Uber rushes its anti-orbital based on the location of its fabbers
  • Updated difficulty recommendations in readme
  • Fixed Platinum not building the Stitch when needing minesweepers
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