A focus on ensuring the continued proper differentiation of difficulty levels and smoothing out the curve a little. Silver is now more difficult.
Posted by quitchy on Jan 22nd, 2017
Translated Queller difficulties to local languages as best I can
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Thanks to K-Orthic | Gamax
Italiano (it)
Uber builds support commanders in response to air titans
Silver is no longer capped on sending troops off-world
Bronze and Silver won't build an orbital factory as their first factory on a new world
Silver gives a higher priority to building a teleporter on new planets
Silver doesn't produce air when alone
Silver more likely to go orbital on multi-planet systems even when not alone
Tweaked when Silver, Gold and Platinum tech when alone
Silver will move fabbers by orbital transport a little quicker
Stopped Silver from wrecking its early economy by going orbital too quickly
Silver sends orbital fabbers off-world earlier
Fixed error with Silver not always forming bombing platoons when it should
Fixed error preventing Uber from using the Infiltrator in some situations
Silver produces less early orbital fabbers
Gold now sends basic AA with its invasion forces
Gold and Platinum will use the Grenadier as part of their invasions
Bronze can form an attacking platoon earlier
Gold no longer crashes its energy
Won't build an orbital factory unless it has established a meaningful fabber presence
Gold will build more fabbers when alone
Platinum uses less Shellers and GIL-Es
Fixed error in Uber Legion T1 energy builds
Platinum uses less Grenadiers
Silver will no longer go all air
Changed how Uber measures when it can build a Halley or Catalyst to make it more aggressive about doing so
Gold uses less Shellers
Gold uses more Vanguards
Gold will use Sparks in invasions
Updated difficulty recommendations
Uber can build tanks earlier
Uber will build more fabbers when alone
Implemented change to reduce chance of Uber wrecking its economy when going orbital alone
Uber faster to respond to late game energy shortages