This mod is a total overhaul of the AI. It covers a wider range of difficulties than vanilla, all of which play in a more humanlike fashion than their vanilla counterparts.

Report RSS v4.4.0 released

This version focuses on updating all the levels to match changes in human playstyles over the past few months.

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  • Corrected and unified heavy unit checks
  • Amount of Miniman units depends on what Uber has seen and has been reduced overall
  • Uber doesn't use the Monstrosity
  • Numerous personality updates to reflect changes in human playstyles:
    • Casual
      • New personality which takes on the role of the old Bronze

    • Bronze
      • Prioritise defence at the perimeter rather than inside the base
      • Much lower chance of orbital factories and Unit Cannons on single planet maps
      • More T1 before teching
      • Better economy handling
      • Expand a little better
      • Use a small amount of land units on naval maps
      • Less fabbers though still a lot
      • Builds a factory first
      • Less opening fabbers
      • Make Titans later
      • More likely to enter the water
      • Can send out smaller bomber/gunship platoons
      • Smaller delay between units being produced by factories
      • Sends some units early on to check whether it has land or naval routes to you
      • Produces less initial advanced fabbers

    • Silver
      • No delay between units being produced by factories
      • Expands more aggressively
      • Less likely to use orbital on a single planet map
      • No longer builds Unit Cannons on single planet maps
      • More early fabbers
      • Make Titans later
      • Slightly more flexibility building factories
      • Will use a small land presence on naval maps
      • More scouting options
      • Can send out smaller bomber/gunship platoons
      • Less T1 static artillery
      • Less defence in the main base but more on the front lines
      • Uses Booms and Purgers
      • Produces more initial advanced fabbers

    • Gold
      • No longer builds Unit Cannons on single planet maps
      • More early fabbers
      • Techs earlier
      • Builds Booms later
      • Builds Purgers
      • Produces more initial advanced fabbers

    • Platinum
      • Techs earlier
      • Produces less initial advanced fabbers

    • Uber
      • Legion has a much greater focus on bots
      • Produces less initial advanced fabbers

  • Fixed my misunderstanding in storage ratios which led to most levels not building storage
  • Prioritise Catalyst over Halley/Diplomat where a planet supports both
  • Silver properly excludes all invalid units from its scout platoon
  • Uber Rush is now a T1 focused Uber Bot with less opening fabbers
  • Uber Bot now uses the same fabber opening as Uber
  • Apparently MetMinAdvancedFabberCount is a real test so I've used it to improve check speeds and personality individuality
  • If Uber can't expand then it will try to tech if it hasn't already
  • Further measures introduced to reduce instances of entire naval fleets camping their base on mixed land/naval maps
  • Fixed Silver trying to form bomber platoons without enough bombers to do so
  • Never form platoons in response to a wall
  • Only build the Unit and Star Cannons in situations where the AI will probably use them
  • Remove restrictions on which fabbers can build a naval factory
  • Fixed bug preventing Stingrays from leaving the base
  • Uber deploys Orbweavers in response to enemy air build-up
  • Uber Bot Legion no longer builds AA when enemy has a larger air force than it because it doesn't build one
  • Uber Legion only builds T2 air on planets it completely owns
  • Uber Legion puts less priority on an early air factory
  • Disabled Starcannon owing to multiple server crashes iinked to the unit
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