Requires quake 4 with point release 1.4.2 installed. Q43A mod fixes many if not all glitches and bugs known in quake`s 4 gameplay and existing mods, adds all the missing features that were in quake 3 arena and replaces entity netcode to improve performance and reduce the bandwidth only running the code thats needed on the server or client. for both SP and MP.
skilth 1.3 warzone source for vs 2005. use it to make your own 2x human tactical mods
skilth 1.3 warzone source for vs 2005. use it to make your own 2x human tactical mods
ET:QW v1.5
replaces all strogg player/weapons/vehicle models and awards, with a replica GDF team
cleans up and tweaks all map atmospheres and de-saturates them .
balances all damages/projectile ranges/spreads/projectile recoils/kickbacks on all handweapons
all main team hand weapons are using the same values for zoom/recoil/muzzlekick/projectile spread/projectile damage/fire rate etc...
adds cvar net_rmapCycle to enable/disable random maps on server or SP in objective and stopwatch gametypes
adds cvar si_tactical to force player walk/run/sprint tactical speeds, if disabled, pm_speed cvars are used
adds cmd listmaps
slows all vehicles down to a realistic "warzone" pace, and tweaks and changes more settings
allows adding key "climate" to mapinfo/*.md files to set a custom skin to match the map, and climate key can be set, if the skinname_climate is found, the climate skin will be set on players/deployables/vehicles.. using seperate skins for both teams...... mapinfo/climate_skins.md is 99% trash and no longer used
allows easy making of skin packs, set new materials in the skins pk4 and put a skin pack in skilths folder
removes everything that allows players and bots to be disguised and running on new team playerclasses, many tweaks to entitydef settings
renames strogg to SUC