Overdose is a Doom 3 overhaul mod (for D3HDPv2) that aims to make Doom 3 more intense, bloody, brutal, violent & a more tactical-survival-horror-shooter. Enemies are faster, smarter, more aggressive & deal double to triple damage. The player's arsenal also deals double to triple damage. Player also moves faster. Still, Survival is not guaranteed. A quick trigger finger & planning your every move beforehand are essential if you want to survive.

Report RSS A Taste of Overdose

What started out as a simple mod for my own enjoyment turned into an 18 month passion project. I love Doom 3. But over the years it lost a lot of that intensity, atmosphere, scare factor & immersion I loved so much about it. I wanted to recapture what it was I loved about Doom 3 & multiply those factors. I spent a lot of time tweaking, editing, adding & playtesting to get the ideal ultimate experience for a die-hard Doom 3 veteran, like myself.

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What started out as a simple mod for my own enjoyment turned into an 18 month passion project. I love Doom 3. But over the years it lost a lot of that intensity, atmosphere, scare factor & immersion I loved so much about it. I wanted to recapture what it was I loved about Doom 3 & multiply those factors.

I spent a lot of time tweaking, editing, adding & playtesting to get the ideal ultimate experience for a die-hard Doom 3 veteran, like myself.

Here is a 2 part video that showcases the intense, brutal & challenging experience that is DOOM 3: OVERDOSE

NOTE: Overdose requires D3HDPv2

FEATURES:

Quick, fast, aggressive, smarter enemies.

All armor, ammo & health pickups give 1/4th original output.

Player arsenal & all enemy attacks deal double to triple damage.

Player max ammo is vastly reduced.

Player max armor is set at 50.

All monster projectiles are 2 to 3 times faster.

Minimalist HUD that can be toggled on & off (binded to "N" key).

No aiming cursors & low recourses means you need to make every shot count.

Most weapons have a dry-fire mechanism.

Enemy bullet projectiles leave decals in the world.

All Zsec zombie men & zombie Chaingunner have projectile tracers.

Player moves & runs faster.

More intense, violent & immersive experience.

New sounds (many Alpha Build sounds, Trent Reznor Sound Pack, Converted BFG Edition Sounds, sounds curated from other mods), all mixed together for a unique & immersive soundscape.

Full utilization of D3HDPv2's new format.

Altered helmet color version of Arl's Alpha Helmet.

DB Shotgun in main campaign (thanks to Super Shotgun Addon For Campaign Mod). Fully working with D3HDPv2.

Two-handed Pistol model (thanks to Pistol two hands v1.0c Mod). Fully working with D3HDPv2.

Higher resolution & sense of realism thanks to a curated mix of known Seta Commands & improvised Seta Commands that actually show in-game results.

And Much More.







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