OpenCoop is a cooperative multiplayer modification for Doom³. Up to 4 Players can fight over Lan or Internet the Id Software campaing, the Addon "Ressurection Of Evil" or one of 42 custommaps as InHell or ClassicDoom for example. You can customise you playermodel with 13 individual heads and tint your amor over a colorslider. Every player can pick up weapons and armor once. Collected health from medpacks or heathstations goes into a heathpool, where you take HP from when respawning after dying. The AI got tweaked to act smarter with multiply attackers and the strength scales depending on the number of players. In "Hellwave" gametype you fight against waves of monsters on the original DM maps or on one of 3 new custommaps.
The work on maps go on and there is a new oc_custom coming up...
Posted by Klonsemann on Mar 11th, 2010
The work on maps go on and there is a new oc_custom coming up.
Thats "Tested6.0". A first betaversion with everything ported but still without spawnprogress will be released soon.
So its again on you to report traps and bugs.
Another cool thing i was working on is animating the spidermastermind that D³ mod "Recall to Hell" build and released as free content.
Model and textutes by RtH, rig and animation by klonsemann.

Till now the following animations are done, walk_forward (pic above), srafe_left, idle.
There is no concept about attacks and behavior jet.
So thats more a personal test than a preview to a release.
If this ever gets completed ingame, maps must be found where this enemy could play out its strength.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I thought this mod was dead in the water? Good to see you're still working on it.
Great mastermind btw! Evokes all the horror and creepiness of the old version, while retaining a distinctive look of its own.
one of the coolest way to die is to get shot by this spider
That spider looks badass
Does it really takes 6 months to animate the spider?