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The best way to describe Night Raiders is 250+km/h on a motorcycle armed with knifes and small arms. Fighting against any and all rival gangs members who dare to stand in your way. Deathmatch ends up being a free-for-all battle royal, everyone has the same weapons, similar bikes and it's only the skill of the player that chooses the winner. Night Raiders is primarly developed by a single team member, with a few hired guns to lessen the work load when things need to be specilized, such as music.

Post news Report RSS Getting very close to release now!

Well, there has been some heavy testing of Night Raiders Beta2.0 today, there were no sync bad errors encounted in almost a full whole day of testing separate builds. A few minor fixes, introduction of new sounds, some bug fixes. One of the remaining items are SKA code, which I already have written

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Well, there has been some heavy testing of Night Raiders Beta2.0 today, there were no sync bad errors encounted in almost a full whole day of testing separate builds. A few minor fixes, introduction of new sounds, some bug fixes.

One of the remaining items are SKA code, which I already have written and which I hope is robust, as it's 12,000+ lines of modified code, which cannot be tested independantly.

The other remainging items are a few more simple particle effects, which have not yet been included because other things are taking prefrence.

Other than these things, there's credit writing, tweeking the controlls and settings of all players, packing, and release.

Only a few days left (hopefully, unless SKA causes some sync errors, if that occurs then undefined release date/time for Night Raiders Beta2.0

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