Napoleonic: Total War III is the latest Napoleonic modification developed by The Lordz Modding Collective (LMC), based on Creative Assembly’s latest title Napoleon: Total War. NTW3 is an in-depth modification and the result of 4 years of development (since 2010), bringing you, as always, the most historically accurate and breathtaking multiplayer experience to date.

Report abuse Napoleonic Total War III ver 3.1 - Patch
Dec 1st, 2012
55.18mb (57,855,707 bytes)
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Official patch for NTW3, upgrading the mod to version 3.1. Requires default installation of NTW3 ver 3.0.


Before applying the patch you must have the current 3.0 version installed.
It is best to remove all non-NTW3 mods from the data folder, but this is not necessary, in theory.

Download the installer from the link below.
Run the installer & it will update NTW3 automatically, providing N:TW is installed in the default location.
If it's not you will just need to point the installer to the location & it will do the rest.

When you go to play use the NTW3 icon as usual.
If it is patched correctly the small red text in the start-up screen should now say Version 3.1.

Changes for v3.1

Here is a list of the changes coming in v3.1. It is not exhaustive, I don’t propose to list every minor stat’ change.


Slightly faster movement
Slightly faster fire rate (to compensate for move increase)
Faster charge for Grenadiers
A few more inspiring units.


Slightly faster movement.
Acceleration decreased.


Faster movement, heavy guns getting the biggest boost.
Slightly faster pivot
Faster canister reload.
Slightly tighter canister blast cone
More canister pellets for 8pdr & heavier guns
More accurate rounds hot
Slightly faster reload for roundshot.


Rally time reduced from 90 to 60 seconds
Under musket fire debuff reduced
Effect of recent casualties reduced slightly
Charge debuff increased (to compensate for other changes).
General dead from 0 to +1 (compensates for loosing ‘general is alive’ bonus)


Running cost reduced by 10%
Recovery rate increased by 20%
Melee/Charge cost increased
Melee effect of exhausted reduced

New units

  • Ottoman Heavy Lancer, horse artillery & guerilla infantry
  • Naples: Royal African Battalion
  • Spanish: Elite Dragoon, additional guard unit
  • Replaced DLC units: French 5th Hussars, 7th Lancers


This is not a complete list.
There were many small stat changes, as well as units size, cost & max’ number of units alterations.
This is where many of Cosak’s tweaks, & input by Uxbridge on the Spanish & Ottomans, was included.

  • Square bonus reduced (substantially)
  • General’s defence reduced
  • Gods & Czar’s gentlemen file spacing reduced
  • Most Elite infantry have lost ‘national characteristics’ fire reductions
  • New Ottoman & Spanish uniforms
  • Cossacks increased charge, reduced defence
  • Extra ranks firing issue (mainly Ottomans) addressed
  • Ottoman cavalry better shooting
  • Saxon cavalry slightly cheaper
  • Limit on number of British line.
  • Some Spanish units increased in size.
  • Adjustments to road movement (faster).
  • Terrain effects smoothed out.

Historic Battles

Several have been updated

SP Campaign

Sorry but no campaign update, that Lord is still out of action.
We hope for his work sometime soon.

Wars in the Americas

This is still in the beta stage.
Infantry unit sizes increased.
All unit costing now based on a formula to balance price/power.

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Napoleonic Total War III ver 3.1 - Patch
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Released Feb 28, 2012
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