Napoleon: Total Combat The aim of this mod is, first of all, to make battles more of a spectacle, and a bit more ‘visceral.’ This is done through larger units, including larger artillery units, and a larger volume of fire. The second aim of the mod is campaign based, giving both the player and the AI the ability to raise larger and stronger armies almost from the get go. No longer will there be just one or two stacks per major nations during wars. The player and the AI, once the ‘mid-game’ has come, will be playing with multiple stacks, making for more numerous large-scale battles. Please note, the action does not start right away, but rather sensibly, especially once the several modified technologies are researched. You can no longer steam-roll the AI once you have defeated their primary army. Once the mid-game comes, expect constant, fierce resistance from the AI. No, units are not cheaper, and do not build faster that isn’t how I did it.
Napoleon: Total Combat will be compatible with Napoleon: Total Factions!
Posted by hip63 on Sep 19th, 2011
Napoleon: Total Combat v4.0 will feature a selectable compatibility mode to allow it work seemlessly with the ever popular Napoleon: Total Factions (NTF) Mod by HusserITW. This will allow the two mods to intergrate in a way that allows user to combine all the great battles of Napoleon: Total Combat with the vast selection of playable factions offered in the Napoleon: Total Factions Mod! If you don't know what NTF is, here is the down and dirty from the man HusserITW: NTF is an all factions playable (included emergent), for all campaigns of Napoleon Total War. Campaigns are offered in SP and MP mode.
So what's not to like? :D