A mysterious stranger arrives in Dantris Town, nestled at the heart of a lush mountain valley. Moving with the sole purpose of acquiring an elusive relic, the stranger agrees to investigate a string of disappearances in exchange for the artifact. When the mission ventures into the heart of an ancient hidden fortress, it soon becomes clear that there is much more to this quiet valley than meets the eye. Quick wits and a competent blade will be needed to keep the would-be hero from joining the list of the vanished. (Manta's Pulse is a single-player adventure for Neverwinter Nights 2. No expansion packs are needed to play the module.)

Post news Report RSS Manta's Pulse v. 1.01 Released!

Module 1.01 download now available in Downloads section.

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The first version of Manta's Pulse has been released! Please head on over to the Downloads section to snag the 77mb file package. Installation instructions can be found in the readme.txt file within. Remember that Neverwinter Nights 2 must be installed before you can install the module. None of the expansions are needed to run the mod. I hope that you enjoy playing it as much as I enjoyed working on it. -- aasyranth


Powerful Foes The Twisted Hunters
Construct Clones Dantris Town

Comments
Henley Staff
Henley

Sweet I'll have a go!

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aasyranth Author
aasyranth

That's great! Please let me know how you like (or dislike) it.

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Henley Staff
Henley

Hey its very cool, I like what you have done with the dialogue trees

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aasyranth Author
aasyranth

Thanks a lot, Henley. I spent a lot of time expanding the dialogue choices to give more options in some of the hostile encounters. I didn't want every single situation to be "Attack-or-Die". I assure you that any situation of complexity has had dozens of hours put into it to hone it to a playable state. I hope that you and others well have a good time with the module.

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Bird_of_Prey
Bird_of_Prey

Another game I'll have to get, just for the mods. :P

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aasyranth Author
aasyranth

I hope that you'll get a chance to try our Manta's Pulse, whether you like NWN2's official campaign or not. I've spent a lot of time trying to craft my own experience; one that deviates quite a bit from the game play you'll find in the official campaign.

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Bird_of_Prey
Bird_of_Prey

Well, after listening to the latest ModCast I'm keeping an eye out for a cheap copy of NWN2.

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aasyranth Author
aasyranth

Yeah I just saw that! Big thanks to Henley and any others that were involved with making and posting that video. March's mods were cast in a strong light thanks to their efforts.

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RagnarokX
RagnarokX

Sounds interesting. Once i get my new mainboard and can use my new GFX ill be sure to give it a shot.

EDIT: Just out of curiosity, how much playtime ?

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aasyranth Author
aasyranth

I've conducted several internal playtests, and the module has always run about four hours. There is roughly one additional hour in the form of a secret zone, which will result in a different ending if completed. The secret zone is designed to be especially challenging, and no playtester has ever found it.

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Metalspy
Metalspy

Cool, I'll give it a try!
(That is if my videodriver fixed some weird problems I had with the previous driver)

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aasyranth Author
aasyranth

Best of luck with the video drivers. I know how much of a pain they can be when they don't want to play ball. I hope that you can enjoy the module without any technical difficulties.

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Metalspy
Metalspy

Sigh, my video driver still lets me down.. So no Manta's Pulse for me :(

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Neurological
Neurological

Very nice, love the dialogues. Make more :).

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aasyranth Author
aasyranth

I'm very glad to hear that. I learned a tremendous amount in the making of Manta's Pulse, and I firmly believe that my next release will be a giant leap forward.

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Neurological
Neurological

Looking forwrd to your next version. I liked how you kept a simple design on the areas but still effective and various at the same time.

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aasyranth Author
aasyranth

I wanted to go with some very open areas, such as the intermediate outdoor zones in Baldur's Gate 1; but there was always the concern that players would just dash on through the zone in a straight line, missing almost everything. I am working on some theories that may help encourage people to explore an open area without forcing it.

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Neurological
Neurological

You can try to make some simple side quests without forcing the player to make them for gain experience, but just for fun with little rewards. I always like to explore everything just to see what people I may encounter or what new place I can find. But make what you feel better I'm sure you are gonna do a good job.

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Keptron
Keptron

I wish I had NWN2 to play it

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aasyranth Author
aasyranth

Only the original NWN2 game is needed to play. It can be had quite cheaply nowadays. Looks like Buy.com has it for $18.28 shipped, and nulime.com has it for $13.27 shipped. One way or another, I hope that you're able to give the module a shot.

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