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This is not a revolutionary mod. This is not an innovation. This is not clever, original, or thought-provoking. This is white-knuckled, hard-hitting deathmatch. This is Lightning Battle, a Doom 3 mod by ShadowMan and Techokami. It isn't our goal to make a killer app or put a twist on gameplay. All we want to do is give Doom 3 a deathmatch mode it can be proud of, and to do this, we're turning it everything up to 11. Doom 3 multiplayer, to be honest, was crap. It was slow, couldn't tell if it was trying to be intense or stealth-based, and was just rough around the edges. Why not just try to push it in one direction or the other? Doom 3 just wasn't fast or intense enough, so we decided to go the whole 10 yards and turn it into a campy, Doom 3 chop-saki. What's Done: Faster, higher-jumping, higher-health, fall-surviving characters Weapons rebalanced: fire faster, have more ammo, and other miscellaneous tweaks (chainsaw range increased). Rocket Launcher replaced with...

Post news Report RSS Site updated hugely

Well here we are, a new site. Time for the updates to start flowing in. Firstly, a new internal alpha has been released ("BLT") with two new maps, Blockade and Vestibule. I've put the screenshots up in the gallery. Production is churning along. With the recent acquisition of a few new

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Well here we are, a new site. Time for the updates to start flowing in.
Firstly, a new internal alpha has been released ("BLT") with two new maps, Blockade and Vestibule. I've put the screenshots up in the gallery.
Production is churning along. With the recent acquisition of a few new modelling tools, the new weapons are in the works. The only problem is we still have to learn the whole "modelling well" thing.
In addition, we have now have a forum up. Feel free to give feedback, ideas, etc. in the board, or even just talk about Doom 3 in general.

For more information, visit the website at Lightningbattle.moddb.com.

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