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This is not a revolutionary mod. This is not an innovation. This is not clever, original, or thought-provoking. This is white-knuckled, hard-hitting deathmatch. This is Lightning Battle, a Doom 3 mod by ShadowMan and Techokami. It isn't our goal to make a killer app or put a twist on gameplay. All we want to do is give Doom 3 a deathmatch mode it can be proud of, and to do this, we're turning it everything up to 11. Doom 3 multiplayer, to be honest, was crap. It was slow, couldn't tell if it was trying to be intense or stealth-based, and was just rough around the edges. Why not just try to push it in one direction or the other? Doom 3 just wasn't fast or intense enough, so we decided to go the whole 10 yards and turn it into a campy, Doom 3 chop-saki. What's Done: Faster, higher-jumping, higher-health, fall-surviving characters Weapons rebalanced: fire faster, have more ammo, and other miscellaneous tweaks (chainsaw range increased). Rocket Launcher replaced with...

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We have two new videos showcasing how Lightning Battle is coming along so far. They're one-minute clips of Techokami and I going at it on Blockade and Vestibule. Hopefully it'll give you a good idea of what we have in store. Check it out here. And here. For more information, visit the website

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We have two new videos showcasing how Lightning Battle is coming along so far. They're one-minute clips of Techokami and I going at it on Blockade and Vestibule. Hopefully it'll give you a good idea of what we have in store.
Check it out here.
And here.

For more information, visit the website at Lightningbattle.moddb.com.

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