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Kreml 3D... a modification that I do with my net friends about a year. It is based on Cold War stuff, and you are an American agent that was sent to USSR to get out other agents before they would get killed. Unfortunately, the GRU special forces catched you and placed in horrible prison of Lubianka. Now it's your goal to escape, find other agents, and then finally make an assault on Stalin's bunker with them! We'll provide thousands of new features, as special lighting, floor & ceiling textures, animated walls and weapons, 8 weapons (knife, Makarov pistol, AK-47, AKM, Rocket launcher, Maxim heavy machinegun, flamethrower and greneades), in-game movies, thirty levels, many guard types, enemies that shoot themselves, kickass outside scene with rain, snow, and snow footsteps, enemies that heal themselves and throw greneades at you, nearly every weapon with alternative shooting function, changed palette, lots of new music and sounds, text at beginning of every episode, three...

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Well, not much at all. Anyway, I managed out a new way of visual look of menu - it looks pretty nice, I'll show it up soon. Also, Zach though of new feature. Here, take a look what he tells about it: "You get Expericene Points (XP) for getting high stats (kills, secrets, speed etc.). I was thinking

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Well, not much at all.

Anyway, I managed out a new way of visual look of menu - it looks pretty nice, I'll show it up soon. Also, Zach though of new feature. Here, take a look what he tells about it:

"You get Expericene Points (XP) for getting high stats (kills, secrets, speed etc.). I was thinking reward could be stuff like increased accuracy (basically make it so that bullets hit more often or are more leathal... you could create an artificial sense of accuracy), increased moving speed, increased reloading speed, increased health capacity (it could go up in increments like 125%, 150%), increased ammo capacity, increased armor capacity, extra saves (Another idea I had where you have a limited number of saves per level or per game) and whatever else you can think of."

Yup, looks pretty nice. Also, there's one bad thing - we managed to create new levels before we implemented new features, so now placing all new stuff will be tiring and, probably, very long. Uh-duh.

Okay, 'til the next newz!

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