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In Jailbreak, like in many other game types, your objective is to frag the opposing players—but unlike other game types, fragged players go straight into safe custody in the enemy prison when they're killed. To get them out of there, one of their teammates will have to fight his way into the enemy base and trigger the jail release switch that's hidden there (Jailbreak!). It is your task to defend your prison release switch and to free your own teammates when they're in jail. If your opponents manage to get all members of your team in prison, the opposing team will score a point, and your team will die a horrible death. Jailbreak strongly focuses on team play and forces players to take on different roles for their team as the game goes on—defending their release switch, going into offense to frag opponents, or attacking the enemy base to release your own team members from prison. You'll have to be a versatile player to survive and win a game of Jailbreak.

Report RSS The great leaning tower!

The basic elements of Jailbreak 2003 — what we call the "core" — are more or less done, barring bugs and enhancements. The team is now turning its attention to implementing some of your favourite mutators and extras from Jailbreak III. One feature that is always tons of fun at Lockdown is the human

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The basic elements of Jailbreak 2003 — what we call the "core" — are more or less done, barring bugs and enhancements. The team is now turning its attention to implementing some of your favourite mutators and extras from Jailbreak III. One feature that is always tons of fun at Lockdown is the human ladder. No set of Lockdown screenshots is complete without a tower of people; and who could forget the outrageous competitions for the tallest ladder? Wormbo is currently working on this. Let's peek in at him...

Wormbo bah!
Wormbo stupid bug
Wormbo hmm, all bugs are stupid actually, so that was a bit redundant... o_O
ZedMaestro what's the bug now?
Wormbo I'm just trying to recall which bugs the current version of the human ladders have
Wormbo one is that when the base player stands up, the upper players fall down into that player
Wormbo another one is that I can't reliably prevent players from standing up
tarquin human ladders? got a screenie?

That last line is your humble correspondant trying to scrounge a picture to show you good readers. You'll be pleased to know that I got a picture (as you can see), and that the problem was resolved. The player at the bottom of the ladder must remain crouching, or the players being supported will all fall off: we like to think of it as adding an element of skill to the proceedings.

That isn't the only cool feature of Jailbreak III that will be seen in Jailbreak 2003, albeit in an upgraded, snazzified form. But some won't: WrongJail for example. This was a mutator which was written to prevent something some unsporting people had been doing online: entering the enemy jail when the door was open and camping there. We won't be needing this because of the new class architecture in Jailbreak: jails work for any team; if you walk into a jail, you're treated as jailed. We like to think that only the really stupid will be trying that particular cheat.

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