This mod started out as a compilation of all those other mods that add new styles to Jade Empire. Eventually I figured out how to add styles myself and added a few more. All in all there's around 40 styles now. 50 if you count weapon upgrades as well. Quite a lot of styles have been modified. Some have been re-balanced. To others I've added new effects. And some have been re-purposed entirely. But I didn't stop at adding and modding styles either. There are new gem armors, new techniques, new merchants, brand new concepts like specializations... I can say without the slightest bit of exaggeration, that this is the largest mod for Jade Empire out there. In fact: It is many times larger than all other mods combined and that is not just because it *contains* so many other mods. The last time I checked the codebase totaled to 25,000 lines. In other words: This mod is a complete overhaul.

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It's only been three weeks, so most new features did not make it into this release, but the looong list of bugfixes makes this a highly recommended update!

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Version 0.3 is available now

I had quite a few things planned for this release, but the amount of bug reports I got over the last release, was nothing short of surprising. And so I figured I'd better put out a new release immediately, so you guys wouldn't have to wait any longer for the collected bugfixes! You really should all update!

Improvements to the console

I simplified the console. As I'm sure you've all figured out by now, you have to talk to the animals to access the console. In the previous versions you needed to equip the Hummingbird Gem to do that. No longer. You can talk to the animals at any time, without jumping through hoops first.

In the first half of vanilla Jade Empire there are a lot of animals all over the place. But after your first palace visit in chapter four, they somehow disappear from the game. That probably was okay in vanilla Jade Empire, since the animals had no function, but it's not okay in my mod. So I added a few new ones to the last levels of the game.

Talking to a crane in Dirge

I even added some animals to the spirit realm. But since the spirit realm isn't exactly the place you would expect to find a living beast, I made the animals slightly hypothetical.

A rather hypothetical beast

Improvements to the vampiric armor

When enemies strike at you with a martial or a weapon style, while you're using the vampiric armor, it leeches chi and focus from them. I've added support styles to that little list.

In the past the armor would leech a fixed amount of chi and focus. Now the amount depends on your alignment. The more Closed Fist you are, the bigger the transfer.

Bugfixes

  • The player was able to pick up wine for the Drunken Master style while playing as Black Whirlwind
  • The tutorial events were intercepted too early and prevented the tutorial fight from ending. [Thanks kentek!]
  • The Ironclad Mind technique was awarded after completing each and every bookset. [Thanks 7ty7!]
  • The fight against Aishi the Mournful Blade would not end, if you fought her in the Black Leopard School [Thanks 7ty7!]
  • Should you decide to poison the water dragon, you would have to fight your former companions. That fight would not end. [Thanks noimageavailable!]
  • The fight as Sun Kin against Death's Hand would not end [Thanks Amberon!]
  • The console store would collide with the inventories of other merchants [Thanks 7ty7!]
  • A "copy" of the Black Whirlwind would stand with Spear-catches-leaf, while you were fighting him.
  • The fight against Lucky Cho would not end, because the combatend animation collided with the dialog scene. [Thanks 7ty7!]
  • If you chose the appearance of another player character after your demise, your appearance would be set to the "living" and not the "dead" appearance.
  • If you did not give the right potion to Kia Min, you had to fight the pirates, she would otherwise kill, and the fight would not end. [Thanks Rewels!]
  • If you went to the clearing right in front of the entrance to the inn in the great forrest a few times too often, you found yourself in a random fight, that would not end. [Thanks Rewels!]
  • The fight in the dream version of the school before you leave for the palace one last time would not end [Thanks Grundir!]
  • The canons at the beach would fire at you during the combatend animations, when you were unable to dodge them.
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