In short this is Diablo II vastly enhanced with many new surprises, challenges and features! Diablo as it was meant to be! This mod is focused towards group multiplayer in a manner of which a group of friends or players can start fresh new characters and fight through the forces of hell side by side, although there is a solo edition available.

Report article RSS Feed Hell Unleashed 1.21 now available.

As of Dec 16th, 2009 the latest full and solo edditions of Hell Unleashed are available!

Posted by Soulmancer on Dec 17th, 2009

1.21z

-Normal is now easier in a number of different ways to be more casual friendly: potions, gear, gems, enemies
-Hell is now somewhat tougher
-Quest flag requirements have been removed from all portals other then the Throne of the Dead and the Land of Shadows
-Counter rates from bosses reduced, on hell this is offset by increased power of counters
-Tweaks to sets, uniques and runewords accross all levels
-3 new amazon class uniques based off the two handed spear
-14 new runewords
-Hirelings level up easier
-Shadow Warrior/Master now display as such is the pet icons
-Jewls are more expensive to gamble for

1.21x

-Minimum number of player spawn is now 2 instead of 3
-The majority of the dungeons have been slightly deecreased in size, though champs and named enemies remains the same
-Melee amazons buffed
-Singer barbs buffed
-Avenger Buffed
-Phoenixsins buffed
-Fire trappers buffed
-Fire druids buffed
-Rabies druids buffed
-Assassins can now summon both shadow warrior and master
-Conviction added as a synergy to Holy aura and sanctuary skills for an alternative path build... it is still intended to be a 60 point build and
the synergy bonus remains the same
-Fixed some buffed runewords, uniques and set items
-Crafting has been tweaked
-Many mercs have been updated and tweaked for more versatility

1.21

Amazon:

-Elemental Bow/Javalin skills have been buffed, poison benefiting the most
-Multi-shot will now do 3/4 normal damage again as in its original form
-Less range on guided arrow, will auto-hit once again but no longer pierce
-Melee spear skills buffed

Sorceress:

-Most skills slightly buffed
-static field has its range reduced.

Necromancer:

-Bone armor AC buffed
-Bone skills buffed in damage
-Less range on bone spirit
-Skelemages damage buffed

Paladins:

-Smite will no longer be affected attack speed
-Sacrafice buffed
-Blessed hammers damage very slightly decreased

Druids:

-Elemental melee skills buffed
-Fire skills buffed

Assassin:

-Kick skills buffed
-Martial arts skills buffed
-Trap skills buffed
-Reduced HP gain per level
-Increased HP gain per VIT

Skills:

-Many other minor balancing and skill tweaks across the board

NPC:

-Selling items now merrits less gold

Items:

-Sszak string no longer will kill mercs
-Higher end staves have been improved
-Ber runes now give 4% CB instead of 5%
-Skiller charms will be more rare and are now a lvl 80 item with a lvl 80 req
-All zod runewords have been buffed

Mercs:

-Act 1 physical nerf will no longer gain levels in the multi-shot skill through leveling up. Only way to raise it will be through + to skill items.
-A weakned version of the multi-shot skill

Difficulty:

-Curses/Freezing duration penalty increased in hell difficulty
-Diablo, Izual, Whitedragon, Hellforge Dragon, Chimera are tougher
-Berserkers now appear at the monastery gates and outer cloister
-Bosses in general will be slightly more durable and an increased chance to block
-Hell difficulty increases
-The Shadows Heroes will prove a greater challenge and cannot be knocked back

Other:

-Level 101 now attainable
-Getting level 98-100 will progress more slowly

Lag:

-Laggy bosses Glasya, Hellforge dragon and Moloch have had their laggyness reduced

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Diablo II: Lord of Destruction Icon
Platform
Windows
Developed By
Soulmancer
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Official Page
Arimyth.com
Release Date
Released Dec 31, 2005
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