Update v1.2.1a released:
Just a small update to add a little functionality and to address a request from a user.
Added Shell and Veil buildings to build menu 2.
Added structure stacking. This allows buildings to be placed much closer together, but doesn't actually allow stacking.
Increased range of clog placement.
This is a lot more fun but performance drops when there are a lot of entities in use. I have begun the process of eliminating some code to try and reduce overheads, although there are major NS2/Spark engine optimisations expected in the near future.
In the next development version I have removed the Hydra's fire/tracking ability and removed some of the harvester/resource code. I will look to remove as many code overheads as possible from the entities to try and save on performance.
UWE have announced that they expect the engine changes they will be implementing to remove the need for efficient LUA code. Until such time, and probably beyond, I will try and keep the LUA code as efficient as possible.