GorgeCraft is a mod designed for players to build and construct to their hearts content. The aim is to give as much freedom as possible to the players for building, letting their imaginations do the rest. It takes the Alien builder class from the game Natural Selection 2, and gives it a whole new lease of life, freed from the ravages of battling pesky Marines. It's a little known fact that the kharaa aliens are completely different races, absorbed by the bacterium in it's quest to grow. Back on their peace-loving homeworld, Gorges love to spend all their time building, playing sports and sliding around on their bellies. It is their calling. GorgeCraft gives you an opportunity to experience Gorges operating in their natural habitat...
A small feature update for GorgeCraft to v1.2.1a. New buildings and a couple of small changes.
Posted by soulrider on May 9th, 2012
Update v1.2.1a released:
Just a small update to add a little functionality and to address a request from a user.
Added Shell and Veil buildings to build menu 2.
Added structure stacking. This allows buildings to be placed much closer together, but doesn't actually allow stacking.
Increased range of clog placement.
This is a lot more fun but performance drops when there are a lot of entities in use. I have begun the process of eliminating some code to try and reduce overheads, although there are major NS2/Spark engine optimisations expected in the near future.
In the next development version I have removed the Hydra's fire/tracking ability and removed some of the harvester/resource code. I will look to remove as many code overheads as possible from the entities to try and save on performance.
UWE have announced that they expect the engine changes they will be implementing to remove the need for efficient LUA code. Until such time, and probably beyond, I will try and keep the LUA code as efficient as possible.