The Galaxy at Arms team primarily consists of members that are or were previously apart of the Galaxy at War mod group. This will be a separate mod than that to Galaxy at War since it is far from a simple port from Assault Squad 2 into call to arms. Galaxy At Arms will be heavily multiplayer focused with campaign coming at the tail end of development. Galaxy At Arms using entirely new props, sounds, models, and mechanics that both weren't present as well as not possible through Assault Squad 2.
Current Goals
Overall project goal: Original battlefront 3 we never got.
Initial focus: Multiplayer Build.
HD skins for clones, cis, rebels, empire
Attention to detail
12 well balanced, diverse, and detailed maps
HD weapons, to go along with skins,
well balanced Bots
Balanced breeds,
well tested by development team
HD props, as many as possible for the planetary focus
HD FX
New coding
New animations
New game mode
Improvements to base game AI
Improvements to targeting
Camera improvements
Hud for weapons and direct control
New holster positions
Vehicles,
recoding and balancing (long term goal)
Initial Planets: 1.Naboo 2.Hoth 3.Geonosis 4.Endor 5.Kashyyk 6.Tatooine
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