Features
========
+ New application icon
+ 3 new advantages for combat attributes
+ 7 new advantages for spells
+ 6 new disadvantages
+ 10 traits
+ 8 backgrounds (advantages)
+ 50% faster plant lore (gathering) and animal lore (skinning)
+ 25% faster movement speeds for all (including NPCs and monsters)
+ Renamed some attributes and special abilities back to as they were in Drakensang 1
+ Game follows orignal P&P rules more accurately
+ Darker dungeons
+ Localization fixes
+ Bug fixes
+ Free of charge for anybody to use, but also comes with no warranty whatsoever
+ Supports the classic version as well as the addon "Phileasson's secret"
Installation
============
Just execute "Install_Ergo's_AddonPack.bat" anywhere and enjoy. If you are planning to use this with other mods that add archetypes for example, then first install the other mods and then the addon.
Uninstallation
==============
Delete static.db4, game.db4 and locale.db4 from your ".../Drakensang - The River of Time/export/db" -folder and rename the backup files from the same folder.
Changelog
=========
v1.50
- Spell localization fixes
* Renamed "Elvenword Silken Speech" to "Elfenwood Silkenspeech" as it was in Drakensang 1
* Renamed "Restituo" to "Attribute Restoration" as it was in Drakensang 1
* Renamed "Rescindere" to "Rescindere Disenchant"
* Renamed "Thunderbolt" to "Fulminictus Thunderbolt"
- Renamed "Clumsy Oaf" disadvantage to "Slow", since there is already "Clumsy" and it's more describing now
- Renamed "Insensitive" disadvantage to "Fragile", to make it more describing
- Revamped advantage categories
- Added 6 new advantages for spells
- Added a new disadvantage for spells
- Fixed issue with installer if installation path doesn't contain any spaces
v1.40
- Added new traits "Ancestors Blood", "One Hander" and "Talented"
- Restored "Astral Block" disadvantage
- Casting times adjusted to better follow P&P
* Clarum Purum (cure poisons) casting time increased to 7 rounds (was 1)
* Balm of Healing casting time increased to 5 rounds (was 3)
- Renamed "Arrow Tempest" to "Rain of Arrows" as it was in Drakensang 1
- Renamed existing advantages like "Vitality Bonus" to "Vigor" to follow P&P naming
- Balanced and fixed the new advantages
- Minor localization fixes
v1.35
- Darker interiors (in areas where sky is not visible)
- More localization fixes
- Advantages' descriptions fine tuned
- Renamed "Lightning Reflexes" -> "Combat Reflexes", as such name exists in TDE
- Renamed "Leveling Points" to "Experience Points", as it was in Drakensang 1
- Added proper Special Abilities to quick slots to archetypes
- Changed hit zones to follow P&P rules
- AddonPack fix, Gifted was not giving +1 to Strength
v1.30
- Included bugfixes by JOG
* Dialog: You can show the pocket watch to Ulwina Neisbeck even if you managed to have more than one (Possible with stealing...)
* Perfect Soul Knife: magic "on Hit" effect now also available for Half-Elves as it should be (Fayris)
* Perfect Soul Spear: magic "on Hit" effect now also available for Half-Elves as it should be (Fayris)
* Fayris/Jaakon no longer lament over the fight against the trolls on the bridge when it didn't actually happen
* In Nadoret's thieves guild, Cano now only refuses to leave the party when the player isn't a member of the guild himself
* Shadow Robe: removed clipping problems with some hairstyles (New game required)
* Hood: removed clipping problems with some hairstyles (New game required)
* Perfected Soul Spear: Contrary to the item description there was no AT+1,TP+1 bonus (New game required)
- Included Charakteroptik Mod by JOG as well
* New bodies: Humans and Elves will now have 23 bodies for females and 19 bodies for males to pick from.
* New hairstyles: 10 hairstyles for Middenrealmian and Tulamidian females and 13 for Amazons
* New faces: 9 different faces to both sexs to pick from.
v1.20
- Added support for other mods (Thanks to JOG)
- Minor updates to advantage strings
- Changed "Resistance to Magic" to "Resist to Magic" to fit in the layout
- Removed "Beast of Burden", was causing crash if no armor
- Added "Spellcasting Prodigy"
v1.10
- Minor changes to Backgrounds
- Localization fixes
- Renamed some Special Abilities
- New advantage: Beast of Burden
- New disadvantage: Humpback
- New trait: Scorched by Magic
v1.00
- Initial release
Features Explained
==================
New Advantages:
**********************
Combat Reflexes: +3 to Dodge Value
Martial Arts: +5 to Brawling, +1 to Hit Points
Thick Skin: +1 to Armor Values
New Magic Advantages: (Only for magic users)
*********************
Knowledge of Conjuration: +1 to all Summoning Magic spells
Knowledge of Enchantment: +1 to all Attibutes Magic spells
Knowledge of Medicine: +2 to all Healing Magic spells
Knowledge of Sorcery: +1 to all Battle Magic spells
Knowledge of Witchcraft: +2 to all Domination Magic spells
Knowledge of Wizardry: +2 to all Special Magic spells
Spellcasting Prodigy: +1 to all Spells
New Disadvantages:
******************
Astral Block: -1 to Astral Energy regeneration (Restored)
Humpback: Effective Encumbrance +1
Lame: -3 to Dodge, -2 to Agility
One-Eyed: -4 to Ranged Combat, -2 to Intuition
Wimpy: -1 to Base Parry Value
Slow-Witted: -1 to all Spells
Traits: (shown as advantages with 0 cost)
*******
Ancestors Blood: +5 to Vitalit/Endurance/Astral Energy, -25% to Vitalit/Endurance/Astral Energy Regeneration (n/a for Humans)
Dwarven Defender: +2 to Base Parry Value, -2 to Base Attack Value (Dwarf only)
Fast Metabolism: +25% to Vitality regeneration, -25% to Endurance regeneration
Finesse: +2 to Base Attack Value, -1 to Hit Points (n/a for Dwarves)
Gifted: +1 to all Attributes, -4 to all Talents
Heavy Handed: +1 to Hit Points, -2 to Base Attack Value (n/a for Elves)
Magic Affinity: +3 to Astral Points, -5 to Resistance to Magic (Elf only)
One Hander: +2 to all 1-H weapon talents, -2 to all 2-H weapon talents, -1 to shield PA
Scorched by Magic: +5 to Resistance to Magic, -3 to Vitality (My homage to "Master of Past and Present")
Talented: +3 to all Talents, -1 to AT/PA/RC base values (Human only)
Backgrounds: (Only 1 can be picked)
************
Acolyte: +1 to Intuition, -1 to Cleverness, +5 to Treat Wounds, +3 to Treat Poisons, +2 to Arcane Lore
Cutpurse: +1 to Dexterity, -1 to Strength, +5 to Pick Pocket, +3 to Streetwise, +2 to Pick Locks
Hunter: +1 to Agility, -1 to Constitution, +5 to Traps, +3 to Animal Lore, +2 to Bowyer
Farmer: +1 to Constitution, -1 to Dexterity, +5 to Plant Lore, +3 to Survival, +2 to Perception
Militia: +1 to Courage, -1 to Intuition, +5 to Willpower, +3 to Sneak, +2 to Human Nature
Noble: +1 to Charisma, -1 to Courage, +5 to Seduce, +3 to Etiquette, +2 to Fast Talk
Scholar: +1 to Cleverness, -1 to Charisma, +5 to Arcane Lore, +3 to Alchemy, +2 to Plant Lore
Workaman: +1 to Strength, -1 to Agility, +5 to Blacksmith, +3 to Disarm Traps, +2 to Haggle
P&P Hit Zones:
**************
Head: 10% (20%)
Left arm: 15% (10%)
Right arm: 15% (10%)
Left leg: 15% (10%)
Right leg: 15% (10%)
Chest: 20% (20%)
Belly: 10% (20%)
Old values are in the brackets. Basically limbs are now more vulnerable, but head and belly are not getting hits so easily.
Author
======
Ergonpandilus (ergomane@yahoo.com)
Thanks
======
To people in official Drakensang forum.
To Exhumed for Drakensang icon.
To JOG for SQL scripting help and Fixpack and Charakteroptik Mod mods.