What is ELMS? ----------------- I've long believed that Last Man Standing is a very underappreciated GameType in UT. With ELMS, I have endeavored to add some playablitiy factors to the game to make it more fun. Features ---------- - Color coding of player skin and HUD display to reflect number of lives remaining: - Green : Over 25% of total lives remaining - Yellow : Less than 25% of total lives remaining (your second to last life will ALWAYS be yellow) - Red : Less than 5% of total lives remaining (your last life will ALWAYS be red) - The ability to gain an additional lives through the collection of Soul Coins. When each player spawns, they will have one Soul Coin. When a player is killed, all of his Soul Coins are dropped on the ground. If anyone accumulates a set number of Soul Coins, he is granted an extra life.
New Features include: - NEW Soul Coin model! It's not perfect (yet) but it's much better than the old one. - When a player dies, his Soul Coins will spread out all over the place. - Bots now DESIRE the Soul Coins. :) - Players Soul Coin count will return to 1 when they are killed. - HUD/Skin coloring
Posted by TheKnightArgent on Jun 16th, 2003 digg this super bookmark
New Features include:
- NEW Soul Coin model! It's not perfect (yet) but it's much better than the old one.
- When a player dies, his Soul Coins will spread out all over the place.
- Bots now DESIRE the Soul Coins. :)
- Players Soul Coin count will return to 1 when they are killed.
- HUD/Skin coloring now is a function of percentage of total lives instead of a fixed number.
- All players will receive a message when someone:
-- Gains a life
-- Changes color
- Added option to remove player scores from their HUDs and the scoreboard.
- Scoreboard now color-codes the player's names.
- Added Soul Coin count to HUD.
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