What is ELMS? ----------------- I've long believed that Last Man Standing is a very underappreciated GameType in UT. With ELMS, I have endeavored to add some playablitiy factors to the game to make it more fun. Features ---------- - Color coding of player skin and HUD display to reflect number of lives remaining: - Green : Over 25% of total lives remaining - Yellow : Less than 25% of total lives remaining (your second to last life will ALWAYS be yellow) - Red : Less than 5% of total lives remaining (your last life will ALWAYS be red) - The ability to gain an additional lives through the collection of Soul Coins. When each player spawns, they will have one Soul Coin. When a player is killed, all of his Soul Coins are dropped on the ground. If anyone accumulates a set number of Soul Coins, he is granted an extra life.
New Features include: - NEW Soul Coin model! It's not perfect (yet) but it's much better than the old one. - When a player dies, his Soul Coins will spread out all over the place. - Bots now DESIRE the Soul Coins. :) - Players Soul Coin count will return to 1 when they are killed. - HUD/Skin coloring
Posted by TheKnightArgent on Jun 16th, 2003 digg this super bookmark
New Features include:
- NEW Soul Coin model! It's not perfect (yet) but it's much better than the old one.
- When a player dies, his Soul Coins will spread out all over the place.
- Bots now DESIRE the Soul Coins. :)
- Players Soul Coin count will return to 1 when they are killed.
- HUD/Skin coloring now is a function of percentage of total lives instead of a fixed number.
- All players will receive a message when someone:
-- Gains a life
-- Changes color
- Added option to remove player scores from their HUDs and the scoreboard.
- Scoreboard now color-codes the player's names.
- Added Soul Coin count to HUD.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.