Here is the changelog !
v0.91 : (11/08/13)
-research centers are here !
-a new dungeon, the Peak of the Soldier !
-mage tower fixed
-new units : hurlock chieftain, kingsguard, bloodmage, dark soul, spy, assassin, peasant
-now u can build towers and outposts !
-items market added in this ver
-some new heroes : duncan, a new grey warden, Bhelen
-balanced Ogre (more powerful) and Wizards
-some bugs fixed
0.92 :
-THE NEW RACE FOR PURPLE : Werewolve !
-a lot of new units : dragonslayer, legionary, knight of the reach, grey warden initiate, corrupted golem, blood mage and more...
-some new heroes (Dunca, Werewolve Lord and some Darksapwn heroes)
-changed the armor of the guards tower to Reinforced
-voice of the darkspawn archer fixed ( ^^ )
-upgrades fixed
-balanced assasins and grey heroes
6/10/13
Corriged ver0.93, all bug fixed, now air units available, no path for the moment but i prepared them !
I added new building and worker for Purple and Orange, new heroes for orange (who is balanced now ^^ )
Red now gain a new hero when he lose Cailan and Loghain.
1/10/13 The most wanted ver 0.93 with the 12th player : Redcliff Daemon ! If u are fond of Undead, orange player is for you !
-added the 4 item stores and the legendaries items.
-some new units (Elite units for each faction)
-new events ! They will be added a lot of event along the updates.
-Ostagar more realistic now
Incoming : Naval battle, new events, new heroes, units, items, and a Leaderborad !!!
U CANT IMAGINE HOW MANY IDEA I HAVE FOR THE NEXT VER ! ;)
3/11/13
Ver 0.94 :
Major Changes :
- A TOTALLY NEW (and awesome ) UI !!
-New icons for heroes and some units
-Added a lot of new cities, 2 islands and a new (in buiding) continent !!!
-a plenty of new navy units, LETS FIGHT FOR THE SEA !
+more balanced purp/green + new models + more historical characters/places
10/11/13
Im happy to see that the .94 is succeful !
Its why i wanna fix all the minor bug u saw.
-camera setting added
-building now available for humans, elve and dwarf
-now dead player become observer
-no longer 3 "Gwaren" ^^
-buildings use wood now
and more !
ENjoy
They are a lot of change in this remake ! (10/08/13)
-each unit has a new model (except 2 or 3 units)
-income timer added
-new food system
-a new defend system is coming...
-all heroes are revised
-food limit : 300 and not 100 (!)
-added A LOT OF doodads, new this map is sexy !
-added some units
-added Cailan and the Fait Lord
-an upgrade system is coming (not finished)
-and more !
29/01/14
UBER UPDATE : 0.98a (waiting for mmh appoval..)
Here is the alpha of the nearest ver of the 1.0 one !
Look over there
-Urn of Sacred Ashes epic quest for gray
-Terraining and bug fixed
-PATH BY HUNDREDS ! Look at F9 path !
It mean, lot of units and heroes and abilities added !
-camera !!!
-new ways to victory
-a lot of easter eggs !
-units balancing (for every races)
-Lore-friendly secret or buyable items !
Happy new year guys !
a5 changelog : (Alph29/02/14)
-custom and balanced spell for EVERY heroes (46 spells)
-a lot of new heroes for each side (especially for yellow, teal and DS)
-new units and new path (darkspawn path for purple)
-added 100 hp to every units (except heroes, elites and monsters) to make (Tier 1 and 2) units more useful (removed the 400 hp bonus for heroes to make them less stronger)
-all reported bug fixed
-ships attack siege and nerfed (attack divided by 2) without any splash attacks
-uldred path fixed and playable (and enjoyable ^^)
-fixed chasind and orlais path
-green is no more a part of Feredeldan Union at start but can join it if purple is killed.
-yellow can join Orange team
-*Experimental* Hotkeys implemented
Changelog : (5/03/14)
-Fort Drakon capturable
-Aodh now drop fine
-Alistair path enable Kingsguard training
-Anvil of Void path refined
- -connor and -darkspawn path enabled
-Mighty Blow fixed
-Harrowmont Surface army spawn outside of orzammar
-Ogre's hp reduced to 2000
-DS starting army reinforced
-Grey Elder has now 4 ability, not only 1
-Flemeth's Teleport works now
-Ser Derren fixed
-Wynne model fixed
-Top Floor mage tower nerfed
And some other minor stuff, especially in descriptions
Alpha6 Changelog : (11/06/14)
-reworked most of the terrain : Ostagar, Highever, Amaranthine, Frenshire, Honnleath, Calenhad, Gherlen's Pass...
-A new AWESOME cinematic at the beginning, with a very nervous beginning for Red,Blue, Teal, Dark Green and Light Blue.
-most of the bugs were fixed (animist path, darkspawn purple path, ghost feedback, chrucass bug, highever avenger, mighty blow, inner fire nerfed, etc..)
-navy removed
-200 hp added for each heroes
-Teal path reworked
-Death Coil-like spells added for some Darkspawn heroes
-Limited corrupted golems to 6 max
-New economic system for the Darkspawn (plundering)
-reworked non-heroes units abilities
-new units added (Ballista, Dwarf Officer, Orlesian Gray Warden...)
-new easter-eggs (and not a few !)
Changelog alpha 7:
-catapults nerfed againt units
-many bug fixed (eternal frost, -ucb units, dwarf officers, flemeth summoning...)
-loghain now recruitable by Gray
-colored texts added
-tutorial at start for every players
-new units (village templar, 3 new werewolves units (event), Dalish Arcane warrior (Love you thedudezro ^^), Summoners (new mage unit),
-new research system started
-new events (Purple, Teal, Green, Gray,
-improved Battle of Ostagar
-new alliance (purple/green)
-new hotkeys
And... many thing I forgot
Alpha8 changelog : (16/08/14)
-several bugs fixed (charismatic leader and bravery abilities, orlesian longbowmen upgrades, witherfang spawn...)
-buffed archdemon
-buffed heroes overhaul (health points)
-many new models added
-second chance for brown (flemeth !)
-new units (Blight Harbringer, Stone disciples, qunari units,
-new abilities (qunari and flemeth abilities)
-A NEW PATH for yellow ! (-qunari)
-new heroes for -orlais path
-new easter eggs (!)
-brand new events added (United dwarf underground kingdom, Denerim : city of death...)
-new heroes for Orlais path
-refont of The Mother skills