Did you ever wonder what it would be like if Doom3 had Doom2 weapons and sounds? Play the original Doom3/RoE campaign (or any custom map) with Doom2 style weapons and sounds. No more reloading. No more hissing Imps. No more stamina problems. Only fast paced action and brutal death screams. Ready your weapons and make your enemies scream in pain! All weapon definitions, scripts and sounds have been changed. Many monster sounds have been replaced with Doom2 sounds (or similar sounding sounds). AI scripts have been reworked to make enemies scream in pain when injured. Door sounds have also been changed. A lot of time has been spent on balancing to make sure difficulty level remains the same despite high rate of fire and the absence of weapon reloading.

Post news Report RSS Version 1.0 released!

Version 1.0 has been released. Many things have been improved since beta. This article includes a changelog.

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Version 1.0 has been released. Many things have been improved since beta.

Here is the list of changes:

general changes:
-reworked D3 hud (now displays total ammo count and max ammo count)
-reworked RoE hud (now displays total ammo count and max ammo count)
-added d2 player sounds (pain, death)

shotgun:
-higher quality sound
-reworked spread and damage

machinegun:
-reworked machinegun script so that the game can display total ammo
-reworked machinegun gui (now showing total ammo and max ammo)

chaingun:
-higher quality sound
-reworked chaingun script so that the game can display total ammo
-reworked chaingun gui (now showing total ammo and max ammo)
-new screen position

plasmagun:
-reworked plasmagun script so that the game can display total ammo
-reworked plasmagun gui (now showing total ammo and max ammo)
-new plasma projectile sound
-increased damage (was too weak against bosses)

rocketlauncher:
-decreased rate of fire (to make it less overpowered)

Imp:
-new sounds
-faster ranged attack (Imps not challenging enough)
-fireball has d2-like sound and ballistics

Vulgar:
-firing sound is more d2-like

Cacodemon:
-added d2 pain sounds

Revenant:
-reworked missiles

Zombie Commando (tentacle):
-changed zombie commando AI script to make it scream when injured

Zombie Commando (chaingun):
-chaingun zombie now uses shotgun sound just like in d2
-changed chaingun zombie AI script to make it scream when injured

Hell Knight:
-added sounds from d2
-changed hellknight AI script to make it scream in pain when injured

Arch Vile:
-added sounds from d2

Mancubus:
-added sounds from d2
-changed mancubus AI script to make it scream in pain when injured

Bruiser:
-added sounds from d2 mancubus

Vagary:
-added mastermind scream
-switched pain sounds (the original ones just didnt sound right)

have fun with release 1.0

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