In this campaign you will visit the fictional city of Dawn, visit Anna's house, and of-course arrive at a carefully recreated Crossroads mall where an ever charming CJ will send you on a wild zombie hunt with custom created events and crescendo's optimized for a fast paced left 4 dead experience.

Report article RSS Feed Dead before Dawn - Director's Cut - Update

We spent some time a few weeks ago to make a Teaser that gives you a feeling about the upcoming "Dead Before Dawn Director's Cut. One thing is for sure, when we release this campaign, you will be amazed.

Posted by darth_brush on Jan 2nd, 2011

Dead before Dawn - Director's Cut - Header

We spent some time a few weeks ago to make a Teaser that gives you a feeling about the upcoming "Dead Before Dawn Director's Cut". One thing is for sure, when we release this campaign, you will be amazed. Not only by the level of detail in this campaign but also the amount of work that was spent on it to make nearly similar to the locations from the actual movie.
We hope you enjoy this Teaser.


Now, we are sure you are all thinking ‘When is it going to be released? It's coming 26th January 2011. Yes, ladies and gentlemen, the 26th January!

Now...on to the content that we prepared for you.

Dead before Dawn - Director's Cut - Loading Poster

Not only do we have some shots of the 4th map to show you, which takes place deeper inside the mall. We would like to show our new DC Loading Poster. So there you have some Impressions of our new Stuff:

Dead before Dawn - Director's Cut - Media Images Dead before Dawn - Director's Cut - Media Pic 1 Dead before Dawn - Director's Cut - Custom Models

Check out all our stuff in the Images Section.

Feel free to post your suggestions about the DC here:
Forums.steampowered.com

Post comment Comments
MattyG
MattyG Jan 3 2011, 4:52am says:

Looks amazing, so going to play it when it comes out

+2 votes     reply to comment
mxtomek
mxtomek Jan 3 2011, 6:13am says:

Nice, becose this is one of the best custim campaings for L4D1 & L4D2.

+2 votes     reply to comment
MxN22
MxN22 Jan 3 2011, 1:00pm says:

YEAH AMAZING I JUST GOT BONER :D

+1 vote     reply to comment
Awesome_ninja
Awesome_ninja Jan 3 2011, 3:45pm replied:

*sigh* ...

+3 votes     reply to comment
wazanator
wazanator Jan 3 2011, 9:48pm says:

So whats different between this one and the old version?

+2 votes     reply to comment
CosmicD Creator
CosmicD Jan 4 2011, 6:05am replied:

we are still working on the changes, you can read in the commets on l4dmaps.com. So they arn't really final yet but there are changes scriptwise and designwise.

+2 votes   reply to comment
xilefian
xilefian Jan 3 2011, 10:08pm says:

Are you going to improve the level detail in the smaller areas?
I was incredibly disappointed with the lack-of-detail on the sections between key areas, it gave the mod the problem of "Hey look at these nice graphics, now move over here and- hey! look at these nice graphics also"

+2 votes     reply to comment
CosmicD Creator
CosmicD Jan 6 2011, 3:48am replied:

We already have so much level of detail in all the maps, it's already exceeding the average entdata that valve uses (and which is kinda a refference point). If we do it more we will experience a choke point with the engine and people will start crashing (we have to think about users with not so much video memory as well).

+2 votes   reply to comment
MxN22
MxN22 Jan 27 2011, 9:17am says:

when does it comes hope it comes to the weekend :D

+2 votes     reply to comment
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Released Sep 28, 2010
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