The "Cube Experimental" Mod developed for Fallout 3.

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It was a long way to go, but now we are happy to announce the English version of the Cube mod. This is the final version!

Posted by SureAI on Aug 6th, 2009

It was a long way to go, but now we are happy to announce the English version of the Cube mod. This is the final version! As an extra feature for all players which were patient, we added a new soundtrack.


  • 13 level
  • New soundtrack
  • 65000+ objects
  • 500+ scripts
  • 2+ hours gameplay
  • Full voice acting


Soon there will be a fan made Russian and French version of the mod.

Screenshot Screenshot Screenshot Screenshot

At the end we want thank:

John Izzard for Proofreading
Hans Eckel & Benni Arlet translation work

and of course the following voice actors:

English Version
Tronos & Tronos System by Joseph Plachno
Service System by Crystal Lonnquist
Hacker by Stig Finsen Sydtangen

German Version
Tronns & Tronoos System by Andi Krösing
Service System by Inga Interwies
Hacker by Martin Sabel

The CUBE is You again!

Post comment Comments
DOLBYdigital Aug 6 2009 says:

Nice, I'll have to check it out.
Seems like a survival puzzle type game although I am not even sure ;)

+1 vote     reply to comment
Boscor Aug 6 2009 says:

Looks awesome, can't wait to play!

+2 votes     reply to comment
rebel28 Aug 6 2009 says:

um, I finished playing a few hours ago, and I found two bugs.
1. On the birthday invitation it says 2067, on the note it says 2076.
2. On one of the notes/messages the writing changes to german near the end.

+2 votes     reply to comment
Metalspy Aug 6 2009 says:

YES, finally! Thank you so much, downloading now!

+1 vote     reply to comment
rebel28 Aug 7 2009 says:

btw, It was great, quite similiar to Portal

+1 vote     reply to comment
LaughingMan Aug 7 2009 says:

i do enjoy everything about your mod, and i love it quite dearly (ESPECIALLY those extra weapons, which i wont spill the beans about)
but i have to say that you unfortunately treat the fallout 3 engine as a serious platformer in this mod, which is unfortunately not quite what the engine does well.
just felt that you might know. it felt really odd making a lot of those jumps, and i very frequently failed quite a bit.
but the design apart from that is MAGNIFICENT!
great mod!

+1 vote     reply to comment
formerlyknownasMrCP Aug 13 2009 replied:

lol I fully agree with the Jumping being screwy, even in the standard game you could get stuck in rocks ect. Clearly not the best engine for it but it seems here you've overcome those challenges.

+1 vote     reply to comment
AmazingRedd Aug 7 2009 says:

about time and thanks for all your effort.

+1 vote     reply to comment
Fiestainabox Aug 8 2009 says:

Nice, I saw this on the nexus a few times and was always curious about what it was, definiatly going to be playing this.

+2 votes     reply to comment
Metalspy Aug 12 2009 says:

Great mod, I agree with LaughingMan about the jumping and I had some problems with (deadly) particles not showing up sometimes, but I loved playing this nonetheless.
This should be DLC like the official DLCs, it's too good to be free haha.

+1 vote     reply to comment
HazedTG Aug 12 2009 says:

Just completed Cube Experimental and I have to say I was absolutely blown away by the shear size and presentation of it. Hours of gameplay, amazing cut-scenes and a great game representation (and adaptation) of the CUBE films.

I won't spoil it for anyone who hasn't completed this yet, but if you manage to find all 19 CUBE Holotags (20th is in the Item Chest at the end) that are hidden throughout, the rewards (Yes, plural! There are tons of goodies!) you get at the end are insanely good!

This is by far the best Fallout 3 mod I have downloaded. 11/10!

+2 votes     reply to comment
aerozol Oct 15 2009 replied:

Yeah, this mod is amazing...

Just a question, I don't think I got all of the Holotags, but I still got ending 'A', with all the goodies (wont spoil it either hehe, but holy ****... awesome). Was there something else you get if you find all 20?

+1 vote     reply to comment
fallout4 Aug 7 2010 says:

Do i need FOSE for this

+1 vote     reply to comment
b83bandit Dec 30 2010 says:

I can't activate the fuse box? What gives?

+1 vote     reply to comment
mrpiccalo Apr 30 2011 says:

hey are these the guys that made nehrim-at fates edge this is completely different i think i'll try it out

+1 vote     reply to comment
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