This is another variant of it that I find a bit better
in this version ive changed a few numbers around in the shader itself to make sides that are dark stay dark. To explain I mean that in scenes under tunnels where sunlight still gets through the shadows are rather too bright so this aims to fix that while still keeping the sun from being a glowing disk in the sky.
Credits to Brimson for making this shader useable, their github can be found here.