Counter Warfare: Knightfall is a Battlefield 2 mod revolving around the conflict between the CIA and those who went rogue and formed their own division named "Heaven's Knights", which is lead by a mysterious leader who claims to free mankind from all evil. This mod focus on the tactical aspect and those who played games such as Ghost Recon and SOCOM will be familiar with the concept.

Post news Report RSS Counter Warfare: Knightfall is finally announced!

After 2 years of delay and 1 years of development, this mod has been officially announced! Read more about it in this article.

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Hey folks! After the Counter Warfare: Reloaded has been shut down due to some unforeseen circumstances, some of the developers finally decided to make another Counter Warfare mod by combining all the resources from previous unsuccessful/unreleased mods.

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This mod focuses on the tactical aspect and will feature mostly infantry combat (vehicles like tanks may be considered in future updates). It involves 2 factions: The CIA SAD and the Rogues (CIA who decided to join the "Heaven's Knights" terrorist organisation).

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The previous mods like Medal of Freedom and Counter Warfare: Ghost Protocol is highly criticised for having heavily ported content and bugs. The team took this into account and make sure to have as many original content as possible. The kits and models were heavily skinned (so it looks nothing like ported releases) and we planned to implement more original stuff (such as flying drones!) in the future when we get more help.

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The first map which will be featured in this mod is Harvest by Truespirit. It has a wide combat area and provides a good feel of the original Ghost Recon games.

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Gadget such as handheld drone will also be available in the game to bring some fresh playstyle to everyone. ps: I havent gotten official permission to use the drone in the screenshot yet so dont get too happy.

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Last but not least, this mod has a unique system called the Adaptable Combat System (A.C.S). This system enable the players to change their playstyle on the go without having to respawn again. Saw an enemy far away? Replace your red dot sight to ACOG to take him down. Teammates under heavy fire? Remove your silencer to fire suppressing shots to help them and turn the tide of battle. The magazine will still be the same even after changing sights or suppressor (there will still be 22 bullets even if you changed the scope,not immediately back to 30 bullets) so dont think of cheating the bullet count by doing so like you did in other mods.

A public beta release was planned soon after we get some of the basic mechanics have been polished. Meanwhile, anyone interested could apply for a private Alpha test starting from (date will be included later) to (date will be included later).

Thats all for today, see you all in the battlefield soon! (pps: the 2142 flying ship will be the placeholder for the flying drone until i found someone to help with the coding for the drone)

Comments
NinjaTheCat
NinjaTheCat

"(so it looks nothing like ported releases)"

The problem isn't that it looks like ported content, it's the fact that it is ported content from Bf3/4. But to be fair, you do seem to have taken the previous criticisms on board which I respect, so I'd be interested to see what you guys come up with.

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TheObscure
TheObscure

You are too nice to them my friend... this is not a real mod. PR is, FH2 is, AIX is...

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NinjaTheCat
NinjaTheCat

Perhaps, but I'd at least like to see if they stick to what they say, which based on the past I don't hold out much hope for...

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remyx
remyx

nice

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Roam1982
Roam1982

nice, can't wait

Reply Good karma Bad karma+2 votes
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