Version 2.149 has just been released and features a quite heavy changelog, going from simple soldier placement tweaks, up to slight map layout overhauls and many detail additions. All in all I am pretty happy with the state of the project by now and feel like the maps are pretty much finished in a "final kind of way" now, if that makes any sense.
A small preview of the most obvious map changes:
([1] Features a more detailed terrain texture and additional detail objects which obviously also affect the enemy vision cones, [2] Features a different set of buildings, objects and a new rain weather effect, and [3] shows - among other things - the slightly expanded northern castle wall.)
And now, without further ado, here comes the full changelog of version 2.149:
Mission Cold Landing:
- Tweaked soldier placement.
Mission Panzerzug:
- Added: All tents are accessible now.
- Fixed: Object and sector issues.
- Upgraded map visuals and
- Tweaked soldier placement.
Mission Heavy Hands:
- Added: Telephone to the north and south of the map.
- Added: All tents are accessible now.
- Minor graphic tweaks and
- Tweaked soldier placement.
Mission Hammerfall:
- Added: Destructible buildings.
- Added: Rain weather effect
- Fixed: The train now stops at the station now every turn
- Upgraded map visuals and layout.
- Tweaked soldier placement.
Mission Lights Out:
- Fixed: A small, but annoying sector issue.
- Fixed: A tiny graphic issue.
- Upgraded map visuals and layout.
- Tweaked soldier placement.
Generic changes:
- Added: Tool-tips for mission objectives in all maps.
- Added: Music tracks from Commandos 2 and 3.
- Added: New SDKFZ 3 vehicle graphic.
- Added: New bonus mission.
- Added: New character hotkey system.
- Adjusted inventory sets of the Commandos (only the Driver and Sapper have handcuffs now).
Sounds good. Must not forget to try it.
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