C&C:Reloaded --> New YR mod that mixes the Tiberian Sun Universe with the Red alert 2 Universe in the same game (Requires RA2:Yuri's Revenge Expansion)... 2 New Sides... New Tecnologies... 3 Common Enemies: Soviet Union, Yuri & Kane but only one can dominate the World!!! Choose Your Destiny Commander: * Allies have Powerful High Tech Weapons & Units. * Soviet Union have Brute Force & enormous masses of troops at their disposal. * Global Defense Initiative have High Tech Units & Weapons. * Yuri can use their Psychic Weapons to perturbate enemy troops. * Brotherhood of Nod use advanced deadly Weapons based on Tiberium Technology. Yuri wants to dominate all the independent minds to enslave them under a single power and control... Kane... It will finish mutate the planet (The New fused World with the Allies & Soviets Reality) into the Tiberian world that he predicts like "the evolution"... Technology of the Peace... You must choose only 1 army... Only 1 can Dominate to...

Post news Report RSS C&C: Reloaded 1.0.4 (minor update)

This minor update fixes some problems of the initial 1.0 release (or newer), fix some problems and adds some few changes.

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This minor update fixes some problems of the initial 1.0 release (or newer) and probably the last before the next major release. No graphical changes until the next major revision.

It is an acumulative update so you don't need install any previous update (v1.0.x) before this one.

This is the list of changes from 1.0.3 to 1.0.4:
- Updated Ares to stable version 0.2.
- Replaced "Dark Pink" selectable color by "Tan", "Dark Lime" and "Olive".
- Now messages color of each mission that isn't for Allies or Soviets will be green instead of blue.
- Fixed random percentages for each side. Before almost always a RA2 was selected when player used "Random" option.
- Increased attack intervals in Easy & Normal dificulty levels. Before all dificulty levels were "almost" identical.
- Nod Repair Vehicle, Nod Cyborg Commando & GDI Mammoth Mk. II menace for the AI increased.
- Decreased strength of the GDI Mammoth Mk. II from 1300 to 1100.
- Decreased building time penalization for GDI Mammoth Mk. II from 50% to 25%.
- Now can not be built Yuri & Soviet versions of the Clonning Vats at the same time. Yuri Clonning Vats, like the Soviet version, can not be deployed with the Soviet Industrial Plant at the same time.
- In Nod mission 7: "Destroy the Research Facility" (TS campaign) Multi-Missile super weapon damage increased.
- In Nod mission 9: "Protect the Waste Convoys" gas clouds damage (produced by the Chemical Missile super weapon) decreased 33% and gas clouds duration increased by 25%.
- Now AI Nod Stealth Tanks will attack automatically air targets. Human players still have to target manually air units.
- Re-done Naval War game mode. The few ground units that are still buildable will have an extra build time penalty of 300%.
- Original multiplayer maps removed from the Naval War game mode list:
···· May Day (2)
···· Siberian Wastes (2-6)
···· Wild Animal Park (2-6)
- Original multiplayer maps included into the Naval War game mode list:
···· Breakaway (2-3)
···· No Rest for the Wicked (2-4)
···· Oceanside (2-4)
···· Tsunami (2-4)
···· Bay of Pigs (2-6)
···· Bermuda Triangle (2-6)
···· Official Tournament Map (8)
- Some minor skirmish AI bug fixes.
- Updated AI of the single player campaigns with the most recent skirmish AI.
- Restored multiplayer map: Tour Of Egypt (2-6).

Can be downloaded from ModDB or in the C&C:Reloaded official website.

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