Chernobyl - Lost Riddles is a dystopian action-adventure in a scale of scientifically speculative fiction for WarCraft III - The Frozen Throne. As a Pre-Liquidator you have to obviate the accident of 1986!

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Here's a little cLR-update with new shots, and new textures!

Posted by De.Facto on Apr 12th, 2010






» memo-file » 19:12 UTC | 23.03.1986
» [MAIN ISLE] » Unknown Isle-Mechanic

"I was going to have my daily route through the isle this day, having a special event by helping the alpha mechanics, which had to examine the conditions of the water-regulations as well as the canalization next to it. I remembered that I've send out the new mechanics assistant to begin with secondary repairs. Damnit, I had to remind him again, that he is not allowed to put his mechanics tool behind the water tanks!

It is prohibited and plain careless."

END OF MESSAGE.

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ExecutorTassadar
ExecutorTassadar Apr 12 2010, 12:58pm says:

Can't believe this is Warcraft 3!
Amazing work there.

+4 votes     reply to comment
De.Facto Author
De.Facto Apr 12 2010, 2:44pm replied:

It is, and it's fully pathable, playable and interactable. (;

+2 votes   reply to comment
Jack_SLO
Jack_SLO Apr 12 2010, 3:49pm says:

Question: will this be played ..well how will the camera move?.. will it follow your chars like in warchasers?

+2 votes     reply to comment
De.Facto Author
De.Facto Apr 12 2010, 4:10pm replied:

We are using a static/dynamic-camera system for the movement of any character. The Camera will pan and fade automatically. When the new User-Interface has been finished, I'll create a gameplay-teaser which will demonstrate the system.

+2 votes   reply to comment
Jack_SLO
Jack_SLO Apr 16 2010, 3:27pm replied:

ok :P

+1 vote     reply to comment
HounderKnight
HounderKnight Apr 13 2010, 12:22am says:

Like I said, great screens. :) It's nice to see the amount of quality texture work and unique level design you guys are putting into it all.

+2 votes     reply to comment
De.Facto Author
De.Facto Apr 13 2010, 11:06am replied:

.. and I must say, that it's quite hard to find a good balance for a good creative level design/defined artistic style/lore and a gameplay last but not least. It was a long way, but I think we got it now. (;

+1 vote   reply to comment
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