Remember that old wireframe-graphics arcade game from the '80s called Battlezone? Ever wonder what it would be like if it were top-down and had more than one tank? Well here's my answer: C&C: Battlezone! This total-conversion project, begun in May 2009, is just for single and multiplayer skirmish; there is no campaign to speak of. It's fast intense wireframe simulation combat in the air and on land between ground forces and bases. Skirmish modes include Classic Mode: only units straight out of the arcade game are buildable; Standard Mode: Two tank types, infantry, aircraft, and base defenses are buildable; and Advanced Mode: Infantry can garrison neutral structures across the custom-made maps, and new units are buildable, such as Gunships and APCs. The AI is also a challenge even on easy, making good use of rush and flank attacks. The project also includes ten all-original soundtracks and many specially-crafted maps.

Battlezone replaces the old ore-grabbing economy system of YR with strategically placed fund-generating structures of varying worth.

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There are three different types of economy structures available. They are very tough to destroy and can provide a place to expand your base.

Exchanges

Exchange - A small 1x1 house-like structure that provides a small bonus and an instant $100 capture bonus.

Commissaries

Commissary - A medium 2x2 office-like structure that provides a decent bonus and an instant $200 capture bonus.

Banks

Bank - Large 3x3 skyscraper-like structure that provides a hefty bonus and an instant $500 capture bonus.

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Neon-Ghost
Neon-Ghost - - 1,605 comments

Nice Yuri, looking great :3

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Gamingroach
Gamingroach - - 647 comments

Any Scorched Earth strategies involved?

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Yurisarmy Author
Yurisarmy - - 31 comments

Definitely. They're hard to take out but once you do, it puts a serious dent in the enemy's economy and base expansion plans. Garrisonable buildings will also be an important strategic factor in Advanced Mode maps.

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