After a While, am Updated version of BftC has benn released.
Latest Update - 1.75 Changelog.
Heroes
- Goblin Engineers.
- Reworked Land Mine. Now it has no Target.
- Added new classes
- Giant, A melee Tank.
- Shaman, INT support hero.
Items
- Added two new Superchargers.
- Replaced Arcane Scroll by Frost Buckler, that grants Frost Breath.
- Replaced Child's Dreams with Orgrim's Staff, grants Healing Wave.
AI Updates
- Engieers prefer Land Mine over Demolish and Stasis Trap
- Engineers use the Land Mine well.
- Added Shaman and Giant into AI, and fixed the Item Builds.
Current AI Glitches
- AI Giant using Double Edge may fail sometimes and end up nothing.
- AI Shaman's Wolf may not Stick around with Shaman, but has proper retreat behaviour.
Gameplay
- Improved The Last Guardian, now has 8000 HP and regenerates 25 HP /SEC.
- Improved the Terrain, added few Arcs, and Dense Trees.
- Added a Titan Crystal Circle at the Center (Mid Lane), For later use.
(New Game Mode... Coming Soon)
About Giant, well, check out the older new to find out about him.
And I said I'll be posting about Shaman. Here we go.
Shaman. (Int support hero)
Shadow Ward - A ward that turns nearby friendly units invisible. Higher level wards also slow the enemy units around.
Hex - Spooky Critter! Turns enemy into harmless creature for a while.
Bloodlust - Boosts target of the Attack Rate and Movement. Laats small duration
Wolf Companion - ok, HERE's where Shaman truely dominates, It summons a Wolf which is a Hero! The Wolf's level and Experience depends on Shaman. As Shaman gains level, Wolf too, gains level. Wolf, taking damage will heal Shaman for half damage taken, Wolf will also convert 10% of his current mana into damage and will restore both his and Shaman's mana when he kills someone. Wolf has Critical Strike, Can carry two items and use them as well, If he dies, Items are lost and Shaman loses hitpoint depending on Wolf's level. If Shaman Dies, Wolf dies too. And Wolf killing an enemy wil result in +1 INT to the Shaman!
Go Play!