Battlefield 2: Australian Forces is a singleplayer and multiplayer modification for the popular team-based modern warfare game Battlefield 2. The aim of the Australian Forces modification is to replace the United States forces with Australian forces; which will include new player, weapon and vehicles skins, appropriate HUD changes, new Australian flags, sounds, and new weapons and vehicles in future releases. This is the mod many Australian players have been waiting for - the chance to take on the world as highly-respected Australian Forces! arkanis50 - Project Lead / PR / Coding Brother Estapol - 3D Models Beex - 3D Models / Coding Vando - Maps / 3D Models Air Elijah - Textures

Report RSS Version 1.01 Changelog

Version 1.01 --------------------------------- - Added: Gsid's added for maps - Added: Highway Tampa map - Added: Kubaysah Cement Factory Night map - Added: Night Vision Goggles - Change: Ability to throw Ammo/Medipacks removed - Change: Australian soldier face textures changed - Change: Bushmaster

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Version 1.01
---------------------------------
- Added: Gsid's added for maps
- Added: Highway Tampa map
- Added: Kubaysah Cement Factory Night map
- Added: Night Vision Goggles
- Change: Ability to throw Ammo/Medipacks removed
- Change: Australian soldier face textures changed
- Change: Bushmaster armour increased
- Change: Carl Gustav/RPG-7 rocket speed/damage increased slightly
- Change: Client Overgrowth ViewDistance reduced on Battle for Termez
- Change: Client Overgrowth ViewDistance reduced on Kubaysah Cement Factory
- Change: Client Overgrowth ViewDistance reduced on Salh Al Abbah
- Change: Crosshairs removed from handweapons
- Change: Damage on Steyr F88 increased
- Change: Enemy nametags removed
- Change: Grenade reload times increased
- Change: Hit direction replaced with red damage flash
- Change: Improved Steyr F88 models
- Change: Improved Stinger 3P Zoom animations
- Change: Improvement to Heavy Woodlands camo
- Change: In-vehicle ability radius decreased for Medics, Engineers and Support
- Change: M1A1 turret turn speed increased
- Change: M4A1 model changed
- Change: M72/RPG-18 rocket speed/damage increased slightly
- Change: M72/RPG-18 rounds reduced to 1
- Change: Medikit and Ammo bag affect radius reduced
- Change: Mod made more compatible with Linux servers
- Change: New AK sounds
- Change: New Browning HP sounds
- Change: New Carl Gustav sounds
- Change: New M4A1 sounds
- Change: New Steyr F88 sounds
- Change: New USP sounds
- Change: Recoil on Minimi F89 reduced
- Change: Recoil on Steyr F88 reduced
- Change: Steyr F88 sounds consolidated to conserve memory
- Change: Stinger/SA-7 damage increased
- Change: Stinger/SA-7 rounds reduced to 1
- Change: Tiger-ARH rotor volume decreased
- Change: Vehicle drop added to Gulf Of Oman
- Change: Vehicle drop added to Kubra Dam
- Change: Vehicle drop added to Mashtuur_City
- Change: Vehicle drop added to Operation_Clean_Sweep
- Change: Vehicle drop added to Road_To_Jalalabad
- Change: Vehicles removed from Kubaysah Cement Factory map
- Change: Weapon damage increased by approximately 25%
- Change: Zoom readded to M72/RPG18
- Fix: Installer now creates shortcut on desktop
- Fix: Resolved EnvMap issue with Al Asad Night
- Fix: Resolved issue where Tiger-ARH deploy sound heard globally
- Fix: Resolved player exit issue on MEC Technical
- Fix: Stock map files recompressed
- Fix: Ticket bleed on Al Asad Airfield 32 player
- Fix: Vehicle drop crash on Kubaysah Cement Factory
- Fix: Vehicle drop crash on Salh Al Abbah

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