Description: The Apocalypse Weapons modification has a main objective: Turn your Unreal Tournament into a real Deathmatch. You'll now have powerfull and balanced weapons to use. New pickups were made to suit the mass deathmatch. Neat features will give you more power and speed. A new atmosphere will be born in your computer. Blood will be as simple as a cup of water. That's the Apocalypse Weapons. A small and simple Modification... ...that turns your UT into a really Unreal Challenge. Story: After the sucessful first Tournament, the Liandry Industries've decided to upgrade future Tournaments. So, the Apocalypse Weapons project was created. The base of the project was the addition of much more bloody and frantic deathmatches, by including totally new lethal and balanced weapons. And then, the project was launched. A long search for mercenaries, lunatics and scientists had begun. After years of work, three weapons were ready, so they put them into action. The Unreal Tournament...
Finally, I've just finished the main code of the new secondary ammo for the Cyber Rifle. The concept is a bit weird, but at least it's original and works quite well. I just have to spend some time polishing it, with better sounds, visual effects, and also, specify a damage type to make it
Posted by Darkness on Nov 15th, 2004 digg this super bookmark
Finally, I've just finished the main code of the new secondary ammo for the Cyber Rifle. The concept is a bit weird, but at least it's original and works quite well. I just have to spend some time polishing it, with better sounds, visual effects, and also, specify a damage type to make it work properly with the complex AW Armor system.
When you fire, a portal appears at the place you've shot. And then, a bullet-like projectile is launched. As soons as it hits a surface or a character, it tells the portal a coordinate. And then this portal explodes, launching a few cool acid projectiles, which will hit the coordinate. But, before they hit, they'll spread out. Confusing? Crazy? Yeah, but it's amazing! It's Unreal after all.
I still have to decide a new name for this ammo (as well as for the Armor-piercing ammo, Artic Wind alternate ammo). Right now they're called Nemesis rounds, which was the name I was using for the infection-like ammo, which was the old concept.
Here are a few screenshots:
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Err... I'm not quite sure what you mean. Looks and sounds interesting though.