Description: The Apocalypse Weapons modification has a main objective: Turn your Unreal Tournament into a real Deathmatch. You'll now have powerfull and balanced weapons to use. New pickups were made to suit the mass deathmatch. Neat features will give you more power and speed. A new atmosphere will be born in your computer. Blood will be as simple as a cup of water. That's the Apocalypse Weapons. A small and simple Modification... ...that turns your UT into a really Unreal Challenge. Story: After the sucessful first Tournament, the Liandry Industries've decided to upgrade future Tournaments. So, the Apocalypse Weapons project was created. The base of the project was the addition of much more bloody and frantic deathmatches, by including totally new lethal and balanced weapons. And then, the project was launched. A long search for mercenaries, lunatics and scientists had begun. After years of work, three weapons were ready, so they put them into action. The Unreal Tournament...

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Hey, I'm here again :D... Probably you've noticed that Beta 8 was delayed a little bit... But it was a VERY worth time! I've done a lot of fixes (the Burning Player thing added some bugs, as I've added a lot of things inside it, and I have some minor bugs to fix, too. They won't make difference inside

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Hey, I'm here again :D... Probably you've noticed that Beta 8 was delayed a little bit... But it was a VERY worth time!

I've done a lot of fixes (the Burning Player thing added some bugs, as I've added a lot of things inside it, and I have some minor bugs to fix, too. They won't make difference inside the game, just add some lines to the Log file), and I had an idea for the Damage Amp.

It's an item called Predator. As I love the Damage Amp, so I had to keep the Damage Multiplier (Configurable, default is 2.5, apart from the original 3 of the Amp), and... the item removes all your sounds... and... makes you invisible! Yeah, I know, a bit overpower... that's the Apocalypse Weapons' spirit :D

I've added two more tabs to the Mod Menu: One will aim the Health Settings (I'll talk about it, just wait a second) and the other will be responisible for your Melee weapon. You'll be able to start with the default Impact Hammer, the ChainSaw or the WitchBlade (the new Melee weapon). Or no melee weapon if you wish.

The Health options were increased, as I said. Now, there'll be 4 Health Values.
- The Starting Health is the health that all pawns will start. (Default is 100... maybe I'll boost a little bit, for a kind of "Spawn Protection")

- The Base Health is the value you can reach with Med Boxes. (Default is 100)

- The Limit Health is the value you can reach with Health Vials or with the Super Heal. The default value is... 255! I'll explain why.

This value, 255, will be reduced by 1 every 2 seconds... and when it reaches another value, the Maximum Health (Default is 200), it'll stop decreasing. I liked it... if you don't like, don't mind. You know, it'll be totally configurable :D

I'll try to enhance a little bit the Burning Player, remove all the bugs (even those that won't make difference... the minor minor bugs) and it'll be ready. Also, I'll have to finish an item I've created...

This item is now the responsible for all the changes in your character. Speed values, sounds, etc, that always are changed with the AW items... So I'll have to review its code a lot of times.

Later, I'll upload some new pics from the Mod... and probably it'll be released soon. I don't know the time... I guess 2 weeks, or less, or more... hehe I really don't know.

The point is that we all know that if I keep delaying the Mod, it'll just get better. But, I know it's boring... hehehe. How can we have a happy new year without Apocalypse Weapons? Ah :D

The next version is coming soon, much better than ever... Just wait :D

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