Description: The Apocalypse Weapons modification has a main objective: Turn your Unreal Tournament into a real Deathmatch. You'll now have powerfull and balanced weapons to use. New pickups were made to suit the mass deathmatch. Neat features will give you more power and speed. A new atmosphere will be born in your computer. Blood will be as simple as a cup of water. That's the Apocalypse Weapons. A small and simple Modification... ...that turns your UT into a really Unreal Challenge. Story: After the sucessful first Tournament, the Liandry Industries've decided to upgrade future Tournaments. So, the Apocalypse Weapons project was created. The base of the project was the addition of much more bloody and frantic deathmatches, by including totally new lethal and balanced weapons. And then, the project was launched. A long search for mercenaries, lunatics and scientists had begun. After years of work, three weapons were ready, so they put them into action. The Unreal Tournament...

Post news Report RSS A sweet update

Finally!!! I left a bit of my laziness somewhere, and I coded some stuff. I've fixed all the Fire Offsets and Muzzle Flashes of the weapons, and improved a bit some codes. Projectiles won't destroy carcasses anymore; if you wish to slay them, use your witchblade, yeah? Also, when you've loaded rockets

Posted by on

Finally!!! I left a bit of my laziness somewhere, and I coded some stuff. I've fixed all the Fire Offsets and Muzzle Flashes of the weapons, and improved a bit some codes.

Projectiles won't destroy carcasses anymore; if you wish to slay them, use your witchblade, yeah? Also, when you've loaded rockets with the Pinball Rocket Launcher or a Fuel Tank with the Phoenix, they'll be released if you die (or even throw the weapon). Cool, isn't it?

And more: Shellcases. I've added them to the Silver Falcon, Golden Falcon and of course, to the Shredder. They're working perfectly, and they stay on the ground for a few seconds, instead of disappearing, like the "standard" UT shellcases do. Also, the bullets of these weapons will... ricochet sometimes. It's a random possibility, of course, and works very well.

Now the greatest: The pickups now have a cool Charge Display. Instead of using digits, they'll show textures. That's great for high-resolution modes, as text strings aren't based on the current resolution...

That's it. The progress is slow, I know, but it's growing... I can't promise more updates soon, but I'll try.

User Posted Image User Posted Image User Posted Image
Post comment Comments
GAMESOULjA
GAMESOULjA - - 272 comments

a much needed update!

Reply Good karma Bad karma+1 vote
ShortCutMan
ShortCutMan - - 806 comments

I'm excited!

Reply Good karma Bad karma+1 vote
arvey-Haynos
arvey-Haynos - - 175 comments

looks great!! :D

Reply Good karma Bad karma+1 vote
Guest
Guest - - 691,854 comments

This comment is currently awaiting admin approval, join now to view.

Sexmachine
Sexmachine - - 4 comments

Arf ... that was me (Sexmachine) not being logged in while writing that comment ... sry!

Reply Good karma Bad karma+1 vote
leilei
leilei - - 5,721 comments

Cool smoke :cool:

Reply Good karma Bad karma+1 vote
Darkness Author
Darkness - - 912 comments

Oh... I'd really like to fix the network code, but I don't know anything about it...

As I can't fix the network bugs, the only thing I can do is improve the single player, you know 8)

But yeah, it'd be nice if those nasty bugs could be fixed...

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: