Bulgarians
Unique Units: Konnik (medium cavalry), Boyar (anti-siege heavy cavalry)
Unique Technologies: Bogomilism (Heresy cost -50%, Enemy Monks and Monastery technologies except Heresy cost +20%), Boyar Prerogatives (Boyars trainable at stables, cost -10%)
Bonuses:
• Cuman Auxiliaries cost -20%
• Farms +45 food
• Siege Workshops cost -75 wood
• Tracking free
• Trebuchets +30% accuracy
• Blacksmith technologies cost -50% food
Team Bonus: Stables work 20% faster
Mercenaries: Raider Cavalry, Cuman Auxiliary, Slavic Javelineer, Steppe Rider
Tech Tree
Disabled Infantry: /
Disabled Archery: Arbalester, Archer, Cranequin, Thumb Ring
Disabled Cavalry: Guard Lancer
Disabled Siege: Heavy Scorpion
Disabled Blacksmith: Bracer
Disabled Dock: Heavy Demolition Ship, Shipwright, War Galley
Disabled Economy: Stone Shaft Mining, Guilds
Disabled University: Architecture, Fire Tower, Heated Shot, Keep
Disabled Castle: /
Disabled Monastery: Heresy
Disabled Noble Court: Crusade, Hospitaller Order, Jihad, Templar Order
===Strengths===
Can field a versatile army of fully upgraded infantry, cavalry, and siege units.
===Weaknesses===
Weak early economy, far below average archers, and lack of bonuses for their units.