Armenians
Unique Units: Nakharar (heavy cavalry), Aspatak (cavalry archer)
Unique Technologies: Amrots (Towers shoot +3 extra arrows), Pasharman Inzhenernery (Mangonels, Onagers, Siege Onagers +1 range)
Bonuses:
• Scale Barding Armor, Chain Barding Armor, Plate Barding Armor free (requires Blacksmith)
• Herdables (Cows, Goats, Sheep) move 15% faster
• Stone miners work 20% faster
• Tower upgrades free (Fire Tower requires Chemistry)
• Villagers +3 line of sight
Team Bonus: Mounted Sergeants and Heavy Cavalry line +3 attack vs. buildings
Mercenaries: Raider Cavalry, Crusader Axeman, Genoese Crossbowman, Turcopole
Tech Tree
Disabled Infantry: Sergeant Spearman
Disabled Archery: Arbalester, Cranequin, Parthian Tactics
Disabled Cavalry: /
Disabled Siege: Siege Ram
Disabled Blacksmith: Ring Archer Armor
Disabled Dock: Advanced Boarding Galley, Shipwright, War Galley
Disabled Economy: Crop Rotation, Grain Shipments, Lumberyards, Metallurgy
Disabled University: /
Disabled Castle: Hoardings, Sappers
Disabled Monastery: Heresy, Illumination
Disabled Noble Court: Crusade, Hospitaller Order, Jihad, Templar Order
===Strengths===
Onagers with extra range, solid infantry and cavalry options.
===Weaknesses===
Weak late game economy and lack of unit bonuses.