Founded in Zelo ( Rovigo ), Italy. Start programming on C64 and MSX. The first review (on legendary italian magazine MCMicrocomputer) for "T.P." a chemistry game on 1992. Review on "Computer Graphics Italia" for Alchemy 2.0 on 1995. Developing software and videogames for Amiga, Windows, MacOs, console ( XBox, PlayStation, PS2, GBA, DS ) and mobile ( Android, iOs ). Virtual Ball Fighters Virtual Ball Advance Chess Mania Digital Chess Koso! First Adventure Koso! Puzzle World Lord of Dragons

Report RSS Development Status #12 - 14

Posted by on

Retaliation Enemy Mine
Added AI strategy class for general
Added AI strategy class for infantry
Added AI strategy class for artillery
Added Ambush
Added Non Combat Actions phase
Added Non Combat Actions structures

Retaliation Path of War
- Windows
Change mountain terrain
Change jungle terrain

- Flash
Optimize render engine
Bug fix: initiative order
Bug fix: animation sync

- OUYA
Unlock 5 battles
Optimize render engine

- Android
Optimize render engine
Optimize touch control
Added pinch
Added back exit
Unlock 5 battles

-iOS
First beta
First video ( on simulator )

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: