Founded in Zelo ( Rovigo ), Italy. Start programming on C64 and MSX. The first review (on legendary italian magazine MCMicrocomputer) for "T.P." a chemistry game on 1992. Review on "Computer Graphics Italia" for Alchemy 2.0 on 1995. Developing software and videogames for Amiga, Windows, MacOs, console ( XBox, PlayStation, PS2, GBA, DS ) and mobile ( Android, iOs ). Virtual Ball Fighters Virtual Ball Advance Chess Mania Digital Chess Koso! First Adventure Koso! Puzzle World Lord of Dragons

Report RSS Development Status #01 - 15

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The first big news of 2015: available new SDK engine for Sony PSVita:

New tile editor for Platform
New parallax scroll
New particle system
New special effects engine
New Collision system
Added splitscreen support
Added BOX2D physics
Optimize memory compress
Optimize memory access
New RealTime debugger
New log debugger

Retaliation Enemy Mine
Added new Flash engine ( only demo version )
Added new chinese texts
Added new optimize render class
Change options menu
Change multiplayer menu

Beng Puzzle
Flash version coming soon
iPad / iPhone coming soon

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