Alright, so it is out. And yes, it could have used another week to tighten things up a bit. Balance is way off this patch, and the format change made the shortcomings of the progression system glaringly obvious.
But there are just so many things I want to add, the project risks slipping a week, month, two months between releases, and that goes against the entire open source development philosophy. Release early, release often, get the product out in front of as many people and expose weaknesses and flaws in the design as soon as possible.
So what is next in store for Dungeon Tactics? Multiplayer PvP. Actual class balance. New classes. New monsters, monster bait, some interface changes and gameplay refinements to streamline the experience even father. I'm excited, that is lots of stuff to look forward to!