In a similar way to as it adds the mod of textures in this tutorial: Moddb.com
Within the worldbuilder:
1 - Open the map and place it in the middle one skybox:
These Skydomes found under "ByNativeType/Civilian/None" and "REGION/Neutral/MISC_Natural"
OR
"ByNativeType/ForMappers
2- Then edit the properties of the map, as follows
Min Height: Range between 70 and 300
Max Height : Range between 1200 and 1700 ( Or as you think best, your being free to choose )
* the color of fog will be seen on the horizon and at altitude. if you think it looks ugly, remove it. your test and decide...
3- Save the map and performs the test in-game, Running one CNC NE FULL VERSION interface (YPSILON_1.0.big, OMEGA_1.0.big or DELTA_1.0.big) alone or with another mod
ADDITIONAL
4- Then Compile your map with "BuildMap.bat":
Compile the map has two main advantages: the loading time is shorter and disappear those ugly shadows to rotate the camera.
NEED MOD SKD: Commandandconquer.com(updated-2-28-2011)
INSTRUCTIONS
IN WINDOWS 7 THE MAPS ARE STORED IN THE FOLDER:
C:\Users\YOURUSERNAME\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps\
THEN
-(Opens a window of CMD commands in the "MOD SDK" folder, but instead of entering "BuildMod.bat NameOfTheMod", you should put "BuildMap.bat NameOfThefolderOftheMap").
The compiler started to compile your map and created 3 new files:
map.imp, map.relo and map.bin
Ready!
your map will have OMEGACAM and will be compiled.
Now you can share it with everyone