I have loved The Battle for Middle-earth ever since I was introduced to it, yet there are many shortcomings in said game series. Thankfully it's been easy prey for modders, as EA have left it wide open to modify and many wonderful (and necessary) modifications have been made. However over time I've come to see that one of the three remaining factions of the Elves in the Third Age has been poorly treated, and continues to be so treated, and it happens to be the one for which I harbour a great love. And so it is that I continue to search for a faction made up entirely out of the Elves of the Woodland Realm in The Battle for Middle-earth. I've created this profile to represent them, and I hope any of you who come across this profile and feel a similar way will join me in my plight to see them done justice, and support the profile.

Report RSS The Woodland Realm In Edain 4: Part 2 - Units

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The Edain team of the Edain mod have largely got it right - as far as I'm concerned - where their units are concerned but there are still a few things to be said of their currently presented choices. I am going to recap my list of identified unit-types from The Hobbit Trilogy, and work in my comments / suggestions.

Units:

- Scouts [light armour, heavy stealth]
- Hunters [medium armour, medium stealth]
- Soldiers [heavy armour, light stealth]
- Palace Guards [heavy armour, medium stealth]
- Thranduil’s Guard [heavy armour, light stealth]

Of The Scouts:

Woodland Scout in The Battle of the Five Armies

Woodland Scouts in The Battle of the Five Armies

The Scouts are seen in The Battle of the Five Armies briefly (theatrical release, as that's all we have for now) and can be found in the "Chronicles of The Hobbit: The Battle of the Five Armies: Art & Design"-book. In the film (and in said book) they’re glimpsed behind Thranduil in the ruined city of Dale, when he decides to leave with his people to avoid further losses. Of the Scouts is said (in The Chronicles of the Hobbit: The Battle of the Five Armies – Art & Design) “they would be agile and rely on their speed and stealth rather than armour. They’d be moving quickly and unseen, so lighter clothing was essential.” [paraphrased].

The Scouts, like the Hunters, carry shortbows and quite possibly daggers.
They can be seen doing so (carrying that shortbow) in The Battle of the Five Armies. The best idea'd be to have these units simply carry bows - no melee weapons - as their armour is light and their attacks would be ranged anyway. Giving them a power which involves speed and/or stealth power-ups'd be good I'd think.

The Edain team have not implemented any version of these units, which I think is a mistake - they are literally the scouts of the Woodland Realm, and are different to the Guards / Hunters. They are 'cheap' to recruit, and are the only unit to truly feature heavy stealth as a characterising / defining quality / skill.

Of The Hunters:

Woodland Guard (Woodland Hunter) in The Desolation

Known as the Woodland Guard(s), the Hunters are seen in The Desolation of Smaug capturing the Company of Dwarves led by Thorin Oakenshield, and later chasing them down the Forest River while ridding the banks of Orcs. Of the Hunters is said (in The Chronicles of the Hobbit: The Desolation of Smaug – Art & Design) “the once-beautiful Greenwood has become Mirkwood, a dangerous and unpleasant place. While they hold the evil at bay in the Woodland Realm, their garments reflect the spiky and perilous nature of the forest. The distinction between armour, clothing and camouflage is blurred, outlines unclear, similar to the dappled sunlight seen in a dark wood. These Elves are shadowy figures – swift, invisible and deadly: far wilder and more dangerous than the stately immortals of Rivendell. Rather than aloof and serene they are edgy and almost predatory. Nonetheless their garments are incredibly detailed and elegant – a tight-fitting melange of metal, cloth and leather in patterns.

Their knives have reverse grips, held back against the wrists. They sport barbed arrows. These forms exist to develop a fighting style that is both flowing and jagged – like a deadly dance.”

Woodland Weapons 1

Woodland Weapons 2

The Hunters carry shortbows and wear daggers on their quiver which sits on their lower back. As far as I'm concerned it would be a very good idea to consider having these units have a power in which they switch to their blades for 30 seconds (or something like that) akin to Legolas' Knife Fighter - no boost in attack or speed, they'd make up for it in numbers.

The Edain team have implemented a version of these units, but have not included much information in their post about their version of the Woodland faction (or sub-faction) so there's not much more I can say.

Of The Soldiers:

The Soldiers are seen in The Battle of the Five Armies in various scenes and various forms - heavily armed and armoured, these are the go-to warriors of The Woodland Realm. Uniform for these warriors is their armour – which is golden – and clothing – which is red. They carry a variety of armaments in various combinations – split by battalion – among them:

- longbows
- pole-arms
- shields
- swords

Woodland Warriors 1

Woodland Warriors 2

Woodland Warriors 3

Woodland Shields

I think the best idea for these warriors is to have them wield only one weapon - split by battalion - so there'd be multiple recruitment options wherefore they wouldn't be overpowered or overpriced.

The Edain team have implemented a version of these units, which I believe they have done quite well.

I think it'd be a good idea to have them add a lance-/pole-arm-carrying version of them, but that's it.

I'd like them to not be called "Mirkwood Archers" and "Mirkwood Swordsmen" as I think these names are rather crude and don't properly represent them in any form or way, but that's about all I can say of them.

Oh, and just in case anyone's thinking "well what would you call them then?": Woodland Warriors - split by battalion / type that would make "Woodland Warrior Archers", "Woodland Warrior Sword-masters" and possibly (if a version of such a unit was created) "Woodland Warrior Pole-arms" / "Woodland Warrior Weapons-masters".

Of The Palace Guards:

The Palace Guards are seen in The Desolation of Smaug generally guarding Thranduil’s Halls – “they conducted their business with all the regal pageantry of a proud imperial society”: their uniforms and weapons sporting a level of ornamentation befitting of their palace fortress – incorporating shapes, textures and patterns of the fungi, leaves and tangled roots of their forest. A balance between an organic, earthy quality and very considered and thoughtful graphic lines, casting a powerful, statuesque silhouette, the designs settled into a gradually desaturated green colour scheme evocative of the environment within which these Elves found themselves – a striking fan shape in the helmet and a veil under their eyes makes them imposing and shows off their indifferent superiority, making them unreadable and intimidating to outsiders. The Palace Guards carry a variety of armaments, in various combinations, among them:

- bows
- pole-arms
- shields
- swords

Palace Guard

I'd think it'd be good to have two or three options for this unit. Have them wield only one weapon but make the different versions available. Two would have shields - one wielding a pole-arm and one wielding a sword - and a possible third would wield a bow. This version was shown in both the teaser and main trailer for The Desolation of Smaug (see below), but later omitted from the eventual theatrical and extended versions. The concept is there, however, and is not a large stretch by any means: we didn't see them in the film but we did see them in the trailers and it's very possible the Palace Guards picked up a bow now and again, especially when they can see what's coming from a mile away. I'd include them on that basis.

Woodland Palace Guard With Bow


Generally I believe that these units should be semi-elite - in the line of the Guards of the Citadel the Edain team have implemented in their Gondor faction - and that their recruitment should reflect that.

In fact, that's what I believe would be right - have the bow-wielding version be Citadel-based only (as part of upgrades and such) and have the mobile, recruitable Palace Guards be able to switch between pole-arm and sword in the same style as Gondor's Guards of the Citadel.

The Edain team have implemented a version of these units - in the style of Gondor's Tower Guards - which I think is understandable. But given the stature and status of these units within the context of their actual position in the Woodland Realm, I believe their implementation could/should be reconsidered.

Of Thranduil’s Guard:

The existence of such a unit is only hinted at but one might expect the Elvenking of the Woodland Realm to have his own guard / unit when he rides out to deal with regal business – whether it be hostile or friendly would determine the form this guard would take but let us say that here we’re focussing on the version of this guard that accompanies him on hostile matters – and that this unit would be somehow set apart from the others in this faction. It is possible that Thranduil’s Guard is made up out of (at least some of) the same soldiers that guard his halls, however they do not necessarily take on the same form outside his palace fortress – this is certain at least of the Hobbit films and its accompanying background information (that is available right now) – so it does not make any difference to this explanatory statement: I’ll be assuming they look different to the Palace Guards and move on utilizing that assumption. How they would look is an interesting matter, but not one that is difficult to answer (in my opinion): I would imagine that they take on a similar form to the regular soldiers described above, but that their armour and weapons would match Thranduil’s in colours – a combination of black and silver – identifying them as his Guard and thus setting them apart. They might also serve as his Captains, as this is conceivable of a king's circle.

Update: I’ve now got proof for this theory. While watching The Battle of the Five Armies again I noticed four warriors behind Thranduil in his first scene in the film: the scene where his army is first seen and he rides into Dale on his elk – behind him are a few warriors clad in the same armour (the same design) as the battalions of soldiers seen stationed all around Dale, except their armour is silver and their capes/cloaks/robes black, like their king lord Thranduil. This theme is later on seen again outside Thranduil's tent, and when Feren (the horn-blower) is ordered to recall his company - a moment that confirms the theory (also confirmed in image 3 under Of The Soldiers - "We had officers' and standard soldiers' versions as well, which included some variation in colour" [of the helmets]) that Thranduil's Guard double as his officers and vice versa. ["Update" because I wrote the first part before I had concrete proof.]

Thranduil's Guard

The actual function of these units matches that of the Galadhrim and the Noldor Warriors. They carry two weapons - bows and swords - and can switch between them. They are the absolute elite - their armour and attack are both faster and tougher. Thranduil's Guard has an elite status, which is reflected in their recruitment and use: every time a unit levels up to 10 they gain a Captain, if said unit is one of the Woodland Warriors said Captain is one of Thranduil's Guards. These Captains will then become available at the Woodland Barracks. Once one has collected 5 of these Captains one can purchase one unit of Thranduil’s Guard.

The Edain team have not implemented any version of these units, which I think is a shame but a reasonably understandable oversight. I do believe, however, that they should be included especially as the Edain team are constantly looking to set factions apart from each other by including faction-unique elements.

To conclude, I shall focus our attention on the last unit in Edain's Woodland (sub-)faction: the Elkrider. The only Woodland Elf to ride an Elk (in the films, which is partially what that implementation is based on) is Thranduil, the Woodland King. All other scenes featuring Woodland Elves riding feature horses, as can be seen in the above scene as well as Legolas' riding scenes in both Trilogies. If the Woodland Elves are going to have riding archers they should be horseback riders, not Elkriders - the Elkriders are simply not justified.

The Edain talked about the Woodland faction being "more heavy and defensive" in the films, prompting them to tone down the stealth in their faction. Saying the Elves of Mirkwood looked heavy and defensive in the Hobbit-films is like saying the Elves of Lothlórien looked heavy and defensive in the Lord of the Rings-films - you're saying nothing, and I believe it is a mistake. The Woodland Scouts / Guards weren't heavy, the Palace Guards / Soldiers were. The Lorien Marchwardens weren't heavy, the Galadhrim were. They both have both light, agile, stealthy units and heavily armoured units. But most importantly, looking at the two films that feature the Woodland faction I have to wonder which films the Edain team were watching when they made their decisions - the Woodland Guard showed their stealth as well as their strength time and time again and the Woodland Warriors made their first appearance with their stealth as a defining quality of their appearance. I believe it yet another aspect of the Edain's Woodland faction that should be re-thought.

[Note: I'm going to continue to update this blog bit by bit - this is the initial draft I will expand upon at various later dates: keep an eye on this blog.]

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tobgunn123
tobgunn123 - - 54 comments

Agree with you in the thranduils guard especially, either with horse or without, would look best with horses and silver armor though

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tobgunn123
tobgunn123 - - 54 comments

Also agree with you at the elk riders. They should have horses.

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Elladan2605
Elladan2605 - - 351 comments

Even though these articles are a few years old, I just wanted to say that these are really nice thoughts and concepts. I really wish the Edain team would have implemented Mirkwood this way =(.

I really look forward how Mirkwood will be implemented in other mods as Botta or Age of the ring and if they will come back at least partially on your ideas =).

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